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Monte Cook reviews 3.5
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<blockquote data-quote="Anubis the Doomseer" data-source="post: 999046" data-attributes="member: 12455"><p><em>Originally posted by dcollins </em></p><p><strong>Unfortunately, theory #1, that WOTC fired most of its design staff, decided to follow a proven Games Workshop business model, and turned out a sub-par product, is a lot more consistent with the known facts than theory #2, that Monte Cook for the first time ever became unreasonably bitter and was unable to write an honest review of a gaming product. </strong></p><p></p><p>You don't even have to look that far into it. Theory #1 is also the easiest and most likely. Some call it a sub-par product, but it is also an already <em>Bestselling</em> sub-par product. Bad or not, it's already made it's money and then some, and it hasn't even officially been released.</p><p></p><p>That's the reason the GW model works, and in fact it isn't even a model limited to gaming. It's simple business math - why put extra costs/effort into a product if what you already plan has hit all the profit expectations and unit sales? You are not going to be lauded at the next quarerly meeting for having spent 140% of the money needed to get the necessary return on investment. </p><p></p><p>To put it in Enworld mechanics-speak, making a mastercrafted D&D book is a sub-optimal choice when for the same price you can make a normal, even marginal, Craft roll. Why take 20 when you make the GPs you need with anything higher than a 1?</p><p></p><p>- Ma'at</p></blockquote><p></p>
[QUOTE="Anubis the Doomseer, post: 999046, member: 12455"] [i]Originally posted by dcollins [/i] [B]Unfortunately, theory #1, that WOTC fired most of its design staff, decided to follow a proven Games Workshop business model, and turned out a sub-par product, is a lot more consistent with the known facts than theory #2, that Monte Cook for the first time ever became unreasonably bitter and was unable to write an honest review of a gaming product. [/B] You don't even have to look that far into it. Theory #1 is also the easiest and most likely. Some call it a sub-par product, but it is also an already [i]Bestselling[/i] sub-par product. Bad or not, it's already made it's money and then some, and it hasn't even officially been released. That's the reason the GW model works, and in fact it isn't even a model limited to gaming. It's simple business math - why put extra costs/effort into a product if what you already plan has hit all the profit expectations and unit sales? You are not going to be lauded at the next quarerly meeting for having spent 140% of the money needed to get the necessary return on investment. To put it in Enworld mechanics-speak, making a mastercrafted D&D book is a sub-optimal choice when for the same price you can make a normal, even marginal, Craft roll. Why take 20 when you make the GPs you need with anything higher than a 1? - Ma'at [/QUOTE]
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