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Monte Cook reviews 3.5
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<blockquote data-quote="Tzarevitch" data-source="post: 999417" data-attributes="member: 1792"><p>I agree. Some of Monte's points are valid, but there is enough that seems like nit-picking that I wonder about objectivity. </p><p></p><p>I agree with him on some of the new prestige classes. Some like the Eldrich Knight and the Mystic Theurge are pathetically easy to get into yet provide much more capability than most classes with much stricter entry requirements.</p><p></p><p>I agree that if they did not fix the "caster level" problem and the pricing for magic items that is very poor work on WoTC's part and the "handedness" bit sounds like far more confusion than it is worth, especially when nothing was wrong with the old "weaponn-sizes" rules. </p><p></p><p>A few of Monte's other complaints strike me as nit-picking. </p><p></p><p>1) New focus on miniatures? - Don't use them. They aren't pivotal to the game nor are they mandatory. If you like the rules, use them, if you don't, then don't. My games have always used miniatures (even in 2e) when necessary, but we can (and do) just as easily leave them out of some battles. </p><p>2) Square facings? - The creatures with rectangular facings NEEDED fixing. This is not just a miniatures issue. Square facings have their own problems, but there are fewer of them than are caused by rectangular facing. </p><p>3) Changes to spells? - This does not fundamentally re-order how the game is played. It is not a re-working of the entire cosmos. The sky is not falling. Players will adapt as they always do. If the players don't like the new Bull Strength then they won't use it. It does not suddenly mean that now Mordor will rule Middle Earth. </p><p>4) Playtester credits? - I would prefer to see some but who knows why they were excluded? That doesn't necessarily mean that no one playtested the new rules as seems to be implied. </p><p>5) House rules? - They will always be there. If the DM (or sometimes the players as a group) doesn't like a rule, he will house-rule it. It doesn't matter if it came from ver 3.0, 3.5, 2.0 or 2000.7541. Ver. 3.5 is no more likely to spawn them (as compared to 3.0) than 3.0 did with regard to 2.0. </p><p></p><p>With regard to the multi-classing penalty and prestige classes, can someone check and see if that is true? I house-ruled a similar rule in my Oriental Adventures game a year ago, but I never though WOTC would have the backbone to make that change and I am not sure that it is such a good change in mid-stream. If they have, I think Monte may be correct on this point, that IS a fundamental change. My campaign will be fine but many other characters in other games will be needing serious re-writes. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 999417, member: 1792"] I agree. Some of Monte's points are valid, but there is enough that seems like nit-picking that I wonder about objectivity. I agree with him on some of the new prestige classes. Some like the Eldrich Knight and the Mystic Theurge are pathetically easy to get into yet provide much more capability than most classes with much stricter entry requirements. I agree that if they did not fix the "caster level" problem and the pricing for magic items that is very poor work on WoTC's part and the "handedness" bit sounds like far more confusion than it is worth, especially when nothing was wrong with the old "weaponn-sizes" rules. A few of Monte's other complaints strike me as nit-picking. 1) New focus on miniatures? - Don't use them. They aren't pivotal to the game nor are they mandatory. If you like the rules, use them, if you don't, then don't. My games have always used miniatures (even in 2e) when necessary, but we can (and do) just as easily leave them out of some battles. 2) Square facings? - The creatures with rectangular facings NEEDED fixing. This is not just a miniatures issue. Square facings have their own problems, but there are fewer of them than are caused by rectangular facing. 3) Changes to spells? - This does not fundamentally re-order how the game is played. It is not a re-working of the entire cosmos. The sky is not falling. Players will adapt as they always do. If the players don't like the new Bull Strength then they won't use it. It does not suddenly mean that now Mordor will rule Middle Earth. 4) Playtester credits? - I would prefer to see some but who knows why they were excluded? That doesn't necessarily mean that no one playtested the new rules as seems to be implied. 5) House rules? - They will always be there. If the DM (or sometimes the players as a group) doesn't like a rule, he will house-rule it. It doesn't matter if it came from ver 3.0, 3.5, 2.0 or 2000.7541. Ver. 3.5 is no more likely to spawn them (as compared to 3.0) than 3.0 did with regard to 2.0. With regard to the multi-classing penalty and prestige classes, can someone check and see if that is true? I house-ruled a similar rule in my Oriental Adventures game a year ago, but I never though WOTC would have the backbone to make that change and I am not sure that it is such a good change in mid-stream. If they have, I think Monte may be correct on this point, that IS a fundamental change. My campaign will be fine but many other characters in other games will be needing serious re-writes. Tzarevitch [/QUOTE]
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