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Monte Cook reviews 3.5
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<blockquote data-quote="BryonD" data-source="post: 999476" data-attributes="member: 957"><p>I don't see any need to change it. It never assumed a druid anyway. Perhaos it is a little less powerful, relatively, than it was. But that is not a problem. It was already quite potent.</p><p></p><p>It already gained "animal form" at second level. So gaining abilities that a druid already has is built in before 3.5.</p><p></p><p></p><p></p><p>As 4th level spells I would pretty much leave them alone at 1 hour per level. Change Greater mark fo Earth to DR 10/magic OR, if you want, DR10/admantium (though that is probably a bit to much)</p><p></p><p>Because the normal mark spells trade some ability enhancement for other perks I think 10 min/level is easily comparable for those L2 spells.</p><p></p><p>YMMV. </p><p></p><p>I don't claim these are "correct". But they work for me.</p></blockquote><p></p>
[QUOTE="BryonD, post: 999476, member: 957"] I don't see any need to change it. It never assumed a druid anyway. Perhaos it is a little less powerful, relatively, than it was. But that is not a problem. It was already quite potent. It already gained "animal form" at second level. So gaining abilities that a druid already has is built in before 3.5. As 4th level spells I would pretty much leave them alone at 1 hour per level. Change Greater mark fo Earth to DR 10/magic OR, if you want, DR10/admantium (though that is probably a bit to much) Because the normal mark spells trade some ability enhancement for other perks I think 10 min/level is easily comparable for those L2 spells. YMMV. I don't claim these are "correct". But they work for me. [/QUOTE]
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