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<blockquote data-quote="Lonely Tylenol" data-source="post: 1756967" data-attributes="member: 18549"><p><strong>Art</strong></p><p></p><p></p><p></p><p>I keep seeing this attitude from people, and I'm not sure where it's coming from. The art in question seems to belong to David Hendee (<a href="http://www.davidhendee.com" target="_blank">www.davidhendee.com</a>), who is a fantastic artist. But his works focus more on tone and gesture than on any kind of detailed realism. They look like they'd fit in well with a World of Darkness game book. The works have a sketchy, but <em>tightly controlled</em> style, both in his high-contrast ink works and his lower contrast greyscale and colour works.</p><p></p><p>The complaint people have seems to come from the fact that his work avoids being intensely detailed like the work of artists like Wayne Reynolds, Sam Wood, or Todd Lockwood. But it's just a different style. Ever since Larry Elmore started illustrating for Dragon Magazine there's been this obsession with high-detail fantasy illos in game books. But detail and fine lines are not the be-all-and-end-all of illustration. Heck, even perspective is overrated in my opinion (just check out the works of Mucha for fantastic flat illustration).</p><p></p><p>But looking back at Hendee's works, take these two images for example. The first one, <a href="http://www.davidhendee.com/display.html?images/aserial.jpg" target="_blank">here,</a> is an excellent study in creepy gesture. The important thing is not in the details of the scene. You can hardly make out detail anything except the spellbook in front of the elf (but note that you can tell what everything is). The detail isn't important. What's important is to make the elf look creepy and mystical through the use of line, gesture, and colour balance.</p><p></p><p>The second image, <a href="http://www.davidhendee.com/display.html?images/morningstar.jpg" target="_blank">here,</a> is an excellent study in colour and light reflection done in an impressionist, pleasingly smudgy style, something like what you could do with chalk pastels (but likely done on a computer). The face and head are done in greater detail for the sake of the character, but the rest is an abstract study in lightsourcing. The palette selection is excellent, and the composition in both of these pieces is very well balanced and smartly laid out.</p><p></p><p>Compare to that MacBin fellow (Toren Anderson, no website listed), whose work I'm not so fond of. Those pieces are very detailed, showing an excellent command of the pencil and careful lines. But the composition in them is usually terrible. Characters stand in wooden poses, with no energy present in either the composition or the stature of the characters. Consider the illo on p.77 of AU, depicting the Climb and Balance skills. Nice detail on the rocks, and on the clothes, and on the faces. The composition is okay, but the image in general seems to lack energy and charisma. The huge white space in the centre of the image drains life from the work, and the poses, while anatomically correct, are not particularly interesting from an aesthetic point of view. The image is detailed and correct, but it doesn't make me interested...it doesn't impart on me a sense of the tone and genre of the game the way many illustrations can.</p><p></p><p>For a third basis for comparison, I suggest p. 161, which is a Sam Wood full-page illustration. Now this has everything in it that I feel the MacBin illustration lacks. It has excellent composition, use of gesture, and colour balance (by which I mean "intensity balance", since it's black and white). It is less detailed than MacBin and more detailed than Hendee. The sketchiness of this piece allows the artist the freedom to add a few impressionist touches while still achieving realism.</p><p></p><p>Really, Monte, if you're reading this: give us more, not less Hendee. His work is really excellent, and it was my favourite artwork in Arcana Unearthed.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1756967, member: 18549"] [b]Art[/b] I keep seeing this attitude from people, and I'm not sure where it's coming from. The art in question seems to belong to David Hendee ([url]www.davidhendee.com[/url]), who is a fantastic artist. But his works focus more on tone and gesture than on any kind of detailed realism. They look like they'd fit in well with a World of Darkness game book. The works have a sketchy, but [i]tightly controlled[/i] style, both in his high-contrast ink works and his lower contrast greyscale and colour works. The complaint people have seems to come from the fact that his work avoids being intensely detailed like the work of artists like Wayne Reynolds, Sam Wood, or Todd Lockwood. But it's just a different style. Ever since Larry Elmore started illustrating for Dragon Magazine there's been this obsession with high-detail fantasy illos in game books. But detail and fine lines are not the be-all-and-end-all of illustration. Heck, even perspective is overrated in my opinion (just check out the works of Mucha for fantastic flat illustration). But looking back at Hendee's works, take these two images for example. The first one, [URL=http://www.davidhendee.com/display.html?images/aserial.jpg]here,[/URL] is an excellent study in creepy gesture. The important thing is not in the details of the scene. You can hardly make out detail anything except the spellbook in front of the elf (but note that you can tell what everything is). The detail isn't important. What's important is to make the elf look creepy and mystical through the use of line, gesture, and colour balance. The second image, [URL=http://www.davidhendee.com/display.html?images/morningstar.jpg]here,[/URL] is an excellent study in colour and light reflection done in an impressionist, pleasingly smudgy style, something like what you could do with chalk pastels (but likely done on a computer). The face and head are done in greater detail for the sake of the character, but the rest is an abstract study in lightsourcing. The palette selection is excellent, and the composition in both of these pieces is very well balanced and smartly laid out. Compare to that MacBin fellow (Toren Anderson, no website listed), whose work I'm not so fond of. Those pieces are very detailed, showing an excellent command of the pencil and careful lines. But the composition in them is usually terrible. Characters stand in wooden poses, with no energy present in either the composition or the stature of the characters. Consider the illo on p.77 of AU, depicting the Climb and Balance skills. Nice detail on the rocks, and on the clothes, and on the faces. The composition is okay, but the image in general seems to lack energy and charisma. The huge white space in the centre of the image drains life from the work, and the poses, while anatomically correct, are not particularly interesting from an aesthetic point of view. The image is detailed and correct, but it doesn't make me interested...it doesn't impart on me a sense of the tone and genre of the game the way many illustrations can. For a third basis for comparison, I suggest p. 161, which is a Sam Wood full-page illustration. Now this has everything in it that I feel the MacBin illustration lacks. It has excellent composition, use of gesture, and colour balance (by which I mean "intensity balance", since it's black and white). It is less detailed than MacBin and more detailed than Hendee. The sketchiness of this piece allows the artist the freedom to add a few impressionist touches while still achieving realism. Really, Monte, if you're reading this: give us more, not less Hendee. His work is really excellent, and it was my favourite artwork in Arcana Unearthed. [/QUOTE]
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