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Monte Cook's Book of Experimental Might II: Bloody, Bold, and Resolute
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<blockquote data-quote="Dark Psion" data-source="post: 4205608" data-attributes="member: 959"><p>Ok, What's in it?</p><p></p><p>First are Fighter Domains, like Schools for Wizards, but oriented for the warrior types. A Fighter gains a domain at 1st, 9th & 17th levels. Other "fighting" classes may choose one domain at the cost of a class ability.</p><p></p><p>Advantages of a domain, Minor benefit when chosen, Major benefit when you have 8 feats from that domain's list ( remember in BoXM, you get a feat every level, and fighters will get 2 feats every other level). There are a list of feats that are part of that domain and you can Reselect Domain feats as long as you meet it's requirements. </p><p></p><p>Double feats and Uberfeats: Double feats cost you two feat slots, but are more powerful and Uberfeats are the ultimate expresion of that combat style. They have high prerequisites and require you to retire 4 feats. Yes, you have to set aside 4 feats you know and never use them again to get an Uberfeat.</p><p></p><p>An example of both, Anchor Foe is a doube feat, with a move action, you keep an enemy trapped in his place unable to move. Deadly Sniper is an Uberfeat, it expandes your Point Blank range, adds +2d6 damage and foes are shaken, even possibly dazed by your shots.</p><p></p><p>There are three other changes; </p><p>Fighter-bonus feats: When you take any of these feats as your bonus feat, you get a secondary boost to the effects at a higher level. For example the bonus from Alertness becomes +4 at 9th level.</p><p></p><p>Feat Boost: At 3rd level and every odd level thereafter, a fighter get a Feat boost that can be used to gain a little bonus or allow/force a reroll based off that feat. For example, using a feat boost on the Endurance feat allows you to reroll your Constitution check or Fortitude save.</p><p></p><p>Oblation feats: These are dedication to a deity that allow you a bonus based off damage you have inflicted. For example Oblation to the God of Life: once you have inflicted 100 points damage to Undead creatures thru melee or ranged attacks, you gain a healing boost that can be used in several ways. At 10th level or after you have inflicted 1000 point damage, you gain the ability to hit one undead creature and do +10d6 positive energy damage.</p><p></p><p>As you might guess, the rest of this book is feats, feats, feats. Some are reworked versions of those we know and others are new feats like Magefighter, Power of the Steed, Torchfighting and Right Bastard (Uberfeat of the Dirty Fighting Domain).</p></blockquote><p></p>
[QUOTE="Dark Psion, post: 4205608, member: 959"] Ok, What's in it? First are Fighter Domains, like Schools for Wizards, but oriented for the warrior types. A Fighter gains a domain at 1st, 9th & 17th levels. Other "fighting" classes may choose one domain at the cost of a class ability. Advantages of a domain, Minor benefit when chosen, Major benefit when you have 8 feats from that domain's list ( remember in BoXM, you get a feat every level, and fighters will get 2 feats every other level). There are a list of feats that are part of that domain and you can Reselect Domain feats as long as you meet it's requirements. Double feats and Uberfeats: Double feats cost you two feat slots, but are more powerful and Uberfeats are the ultimate expresion of that combat style. They have high prerequisites and require you to retire 4 feats. Yes, you have to set aside 4 feats you know and never use them again to get an Uberfeat. An example of both, Anchor Foe is a doube feat, with a move action, you keep an enemy trapped in his place unable to move. Deadly Sniper is an Uberfeat, it expandes your Point Blank range, adds +2d6 damage and foes are shaken, even possibly dazed by your shots. There are three other changes; Fighter-bonus feats: When you take any of these feats as your bonus feat, you get a secondary boost to the effects at a higher level. For example the bonus from Alertness becomes +4 at 9th level. Feat Boost: At 3rd level and every odd level thereafter, a fighter get a Feat boost that can be used to gain a little bonus or allow/force a reroll based off that feat. For example, using a feat boost on the Endurance feat allows you to reroll your Constitution check or Fortitude save. Oblation feats: These are dedication to a deity that allow you a bonus based off damage you have inflicted. For example Oblation to the God of Life: once you have inflicted 100 points damage to Undead creatures thru melee or ranged attacks, you gain a healing boost that can be used in several ways. At 10th level or after you have inflicted 1000 point damage, you gain the ability to hit one undead creature and do +10d6 positive energy damage. As you might guess, the rest of this book is feats, feats, feats. Some are reworked versions of those we know and others are new feats like Magefighter, Power of the Steed, Torchfighting and Right Bastard (Uberfeat of the Dirty Fighting Domain). [/QUOTE]
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Monte Cook's Book of Experimental Might II: Bloody, Bold, and Resolute
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