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General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="SpiralBound" data-source="post: 3040818" data-attributes="member: 8396"><p>monte raises a bunch of really interesting points, however I wonder about how hs proposed changes would affect the "feel" of the spellcasters. On a certain level it seems like what he's suggesting would make the activity of playing a spellcaster be more akin to playing a fighter. Not just more equal in the pacing of their usage, but more like a fighter in how one would play them. I'm not so sure that this is a good thing. Playing a spellcaster shouldn't feel like playing a fighter. using your disiplines should feel the same as using your long bow or your great cleave ability. when it gets to that point, then why not just play a fighter?</p><p></p><p>Now, some of his ideas are cool and I would like to try out a spellcaster structured as he describes to see if it indeed would feel like a fighter or if it would still feel distinctive as a spellcaster.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 3040818, member: 8396"] monte raises a bunch of really interesting points, however I wonder about how hs proposed changes would affect the "feel" of the spellcasters. On a certain level it seems like what he's suggesting would make the activity of playing a spellcaster be more akin to playing a fighter. Not just more equal in the pacing of their usage, but more like a fighter in how one would play them. I'm not so sure that this is a good thing. Playing a spellcaster shouldn't feel like playing a fighter. using your disiplines should feel the same as using your long bow or your great cleave ability. when it gets to that point, then why not just play a fighter? Now, some of his ideas are cool and I would like to try out a spellcaster structured as he describes to see if it indeed would feel like a fighter or if it would still feel distinctive as a spellcaster. [/QUOTE]
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