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Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="delericho" data-source="post: 3041359" data-attributes="member: 22424"><p>I like the 'per encounter' abilities. I like the token pools from "Iron Heroes" rather more.</p><p></p><p>I really really dislike the fight/rest paradigm that seems to be a feature of the current game.</p><p></p><p>So, I kinda like where Monte's coming with his article. However, I think I might be tempted to do things a bit differently:</p><p></p><p>Wizards have a pool of available energy. At the start of an encounter, this pool is refreshed. As he casts spells, the pool is depleted. However, during the course of the encounter, the wizard can take an action to rebuild his pool by some amount. This allows him to cast more spells, if required. (However, he cannot regain the energy expended on spells that remain in effect - so if you buff the party then that power is gone until you dismiss the spell.)</p><p></p><p>(Oh, for added fun, how about this: the 'rest' level of the pool is lower than the highest the wizard can attain. So, in order to use those really cool high level spells, the wizard must first spend time building his pool up to the required level. Or he could choose to start blasting away with his low-level spells right at the start of the encounter.)</p><p></p><p>You would need to bump up the difficulty of encounters, since the party will always be coming in 'fresh'.</p><p></p><p>For added complexity, give Wizards a pool of energy per school, and force them to choose which type of energy to refresh. This would work really well for specialist wizards (which I think need a big overhaul at the moment), but would probably be excessively complex.</p></blockquote><p></p>
[QUOTE="delericho, post: 3041359, member: 22424"] I like the 'per encounter' abilities. I like the token pools from "Iron Heroes" rather more. I really really dislike the fight/rest paradigm that seems to be a feature of the current game. So, I kinda like where Monte's coming with his article. However, I think I might be tempted to do things a bit differently: Wizards have a pool of available energy. At the start of an encounter, this pool is refreshed. As he casts spells, the pool is depleted. However, during the course of the encounter, the wizard can take an action to rebuild his pool by some amount. This allows him to cast more spells, if required. (However, he cannot regain the energy expended on spells that remain in effect - so if you buff the party then that power is gone until you dismiss the spell.) (Oh, for added fun, how about this: the 'rest' level of the pool is lower than the highest the wizard can attain. So, in order to use those really cool high level spells, the wizard must first spend time building his pool up to the required level. Or he could choose to start blasting away with his low-level spells right at the start of the encounter.) You would need to bump up the difficulty of encounters, since the party will always be coming in 'fresh'. For added complexity, give Wizards a pool of energy per school, and force them to choose which type of energy to refresh. This would work really well for specialist wizards (which I think need a big overhaul at the moment), but would probably be excessively complex. [/QUOTE]
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