Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wayne62682" data-source="post: 3041399" data-attributes="member: 40455"><p>I'll be honest in that I only skimmed the article, but the issue I come across is that either the whole party has to rest when the Wizard is out of spells (well they don't HAVE to, but you get what I'm saying), or the Wizard is so afraid of running out of spells when there's a chance we might not be able to rest that they won't use any. Ex: In my current game we're in a castle controlled by an evil Wizard with a lot of goblinoid thugs; the party Wizard wants to save her spells for the BBEG so she's cast maybe one spell in two sessions, because we have no guarantee that we can rest before facing him. AND that's using a modified magic system where Wizards only need to memorize a spell once and can cast it as many times as they have slots, not the traditional "fire and forget" method. </p><p></p><p>So.. yeah, something that let a wizard be effective ALL of the time would go a long way to help IMO; I don't like us losing our offensive blasting power because the Wizard player doesn't want to waste the spells against mooks.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3041399, member: 40455"] I'll be honest in that I only skimmed the article, but the issue I come across is that either the whole party has to rest when the Wizard is out of spells (well they don't HAVE to, but you get what I'm saying), or the Wizard is so afraid of running out of spells when there's a chance we might not be able to rest that they won't use any. Ex: In my current game we're in a castle controlled by an evil Wizard with a lot of goblinoid thugs; the party Wizard wants to save her spells for the BBEG so she's cast maybe one spell in two sessions, because we have no guarantee that we can rest before facing him. AND that's using a modified magic system where Wizards only need to memorize a spell once and can cast it as many times as they have slots, not the traditional "fire and forget" method. So.. yeah, something that let a wizard be effective ALL of the time would go a long way to help IMO; I don't like us losing our offensive blasting power because the Wizard player doesn't want to waste the spells against mooks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
Top