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Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="heimdall" data-source="post: 3041623" data-attributes="member: 12421"><p>Where you sit on this I guess depends on how you look at spellcasters in general. IMHO, I don't think the system is broke. So I don't see a real need to revamp the way spellcasters work. Then again, I've built things into my game that encourage players continuing to move (a target that is still is an easier target) because that's the way I DM. However, I can see a friend of mine, who likes to DM things differently liking a change to a more "always on but at a lesser power level" system for spellcasters. </p><p></p><p>This is how I handle the always want to blow through spells and rest syndrome. For clerics, there are certain times of day they pray for spells (not just any time once a day). This isn't a unique concept. FR has this, for instance, which leads to some interesting times to regain spells for some gods. Wizards need 8 hours of rest. If you're resting in the middle of the wilderness for 8 hours, unless your party is hunkered down and hidden (which takes time to prepare), the enemy can find you. If the orc camp is getting assaulted, eventually they are going to start sending scouts out to try and find the group. Give the scouting parties some reasonable percentage of success (but not an unrealistically high one), and the party is going to have to face the music. Even if the scouting party doesn't attack (better to report back and get an ambush set up)... you can see where this is going. </p><p></p><p>I understand that some players may feel like this is a DM being evil. My players know this is the way I run and while they may jokingly say I'm evil, they prepare for stuff like this... like setting traps up around the camp, like preparing fake camps and setting ambushes... you get the idea. My players are just as eager to spring the trap on my poor orcs as some would say I am on them. Obviously that means my group doesn't fit everyone. And I have very good friends who love D&D who aren't in my campaign because they'd rather a different approach. You can't please everyone.</p></blockquote><p></p>
[QUOTE="heimdall, post: 3041623, member: 12421"] Where you sit on this I guess depends on how you look at spellcasters in general. IMHO, I don't think the system is broke. So I don't see a real need to revamp the way spellcasters work. Then again, I've built things into my game that encourage players continuing to move (a target that is still is an easier target) because that's the way I DM. However, I can see a friend of mine, who likes to DM things differently liking a change to a more "always on but at a lesser power level" system for spellcasters. This is how I handle the always want to blow through spells and rest syndrome. For clerics, there are certain times of day they pray for spells (not just any time once a day). This isn't a unique concept. FR has this, for instance, which leads to some interesting times to regain spells for some gods. Wizards need 8 hours of rest. If you're resting in the middle of the wilderness for 8 hours, unless your party is hunkered down and hidden (which takes time to prepare), the enemy can find you. If the orc camp is getting assaulted, eventually they are going to start sending scouts out to try and find the group. Give the scouting parties some reasonable percentage of success (but not an unrealistically high one), and the party is going to have to face the music. Even if the scouting party doesn't attack (better to report back and get an ambush set up)... you can see where this is going. I understand that some players may feel like this is a DM being evil. My players know this is the way I run and while they may jokingly say I'm evil, they prepare for stuff like this... like setting traps up around the camp, like preparing fake camps and setting ambushes... you get the idea. My players are just as eager to spring the trap on my poor orcs as some would say I am on them. Obviously that means my group doesn't fit everyone. And I have very good friends who love D&D who aren't in my campaign because they'd rather a different approach. You can't please everyone. [/QUOTE]
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