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General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="Janx" data-source="post: 3042009" data-attributes="member: 8835"><p>Monte's on the same thought track I was a while ago. I don't like parties to declare "we rest" after one encounter. It spoils the mood, especially in the middle of an urgent mission.</p><p></p><p>In the same vein, the wizard is effectively the only character who can't attack every round using his ability (magic). The archer, or fighter, or rogue can take a swing every round. the wizard gets 3-5 magic missiles (if they memorized them), and then that's it for the encounter and for the day. Its descriptively goofy compared to books or movies where the casters are loosing bolts back and forth with abandon.</p><p></p><p>From a cause damage-only viewpoint, the caster should be able to use magic to zap a single target as often as any other PC. If the attack is ranged, it should do less damage, as we assume it consumes no ammo (unlike an archer, who has to pay for those arrows).</p><p></p><p>If I were taking a stab at designing this, I'd just make a pile of Feats that do damage to enemies (Iron Heroes has a few damage abilities for their arcanist class, similar concept). The Feat prerequisites will take care of controlling who can take what and when.</p><p></p><p>I'd have all the wierd effects be spells. Stone to Mud, teleport etc. I think the spells would have >1 round casting times, to simulate more ritual magic going.</p><p></p><p>I might make a few feats that make the spells into immediate effects (like a feat, that requires you to have the teleport spell, but lets you then teleport instantly, once per so many rounds).</p><p></p><p>Hmm, all sorts of different options open up...</p></blockquote><p></p>
[QUOTE="Janx, post: 3042009, member: 8835"] Monte's on the same thought track I was a while ago. I don't like parties to declare "we rest" after one encounter. It spoils the mood, especially in the middle of an urgent mission. In the same vein, the wizard is effectively the only character who can't attack every round using his ability (magic). The archer, or fighter, or rogue can take a swing every round. the wizard gets 3-5 magic missiles (if they memorized them), and then that's it for the encounter and for the day. Its descriptively goofy compared to books or movies where the casters are loosing bolts back and forth with abandon. From a cause damage-only viewpoint, the caster should be able to use magic to zap a single target as often as any other PC. If the attack is ranged, it should do less damage, as we assume it consumes no ammo (unlike an archer, who has to pay for those arrows). If I were taking a stab at designing this, I'd just make a pile of Feats that do damage to enemies (Iron Heroes has a few damage abilities for their arcanist class, similar concept). The Feat prerequisites will take care of controlling who can take what and when. I'd have all the wierd effects be spells. Stone to Mud, teleport etc. I think the spells would have >1 round casting times, to simulate more ritual magic going. I might make a few feats that make the spells into immediate effects (like a feat, that requires you to have the teleport spell, but lets you then teleport instantly, once per so many rounds). Hmm, all sorts of different options open up... [/QUOTE]
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