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General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="Chaldfont" data-source="post: 3042172" data-attributes="member: 1472"><p>Nice. This is cool. It's even more Vance-ish. Even those uber wizards could only carry a few spells in their head. In addition, it solves another high-level annoyance: figuring spells for high level spellcasters. You can't do that on the fly--you have to just fake it. And I totally agree that a spellcaster is really only concerned with his highest level or two of spells. Who cares about sleep once all your foes are completely immune?</p><p></p><p>What about this: When a wizard becomes even more powerful and skilled, what once had to be meticulously prepared as a spell becomes a spell-like ability. I think there are Feats or PrC abilities that do this already. But make it a core ability. Who cares if a 15th level Wizard can cast unlimited sleep spells? Some of the more popular low-level spells might have to be tweaked to fit this, though.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 3042172, member: 1472"] Nice. This is cool. It's even more Vance-ish. Even those uber wizards could only carry a few spells in their head. In addition, it solves another high-level annoyance: figuring spells for high level spellcasters. You can't do that on the fly--you have to just fake it. And I totally agree that a spellcaster is really only concerned with his highest level or two of spells. Who cares about sleep once all your foes are completely immune? What about this: When a wizard becomes even more powerful and skilled, what once had to be meticulously prepared as a spell becomes a spell-like ability. I think there are Feats or PrC abilities that do this already. But make it a core ability. Who cares if a 15th level Wizard can cast unlimited sleep spells? Some of the more popular low-level spells might have to be tweaked to fit this, though. [/QUOTE]
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