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Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="Kapture" data-source="post: 3043133" data-attributes="member: 7645"><p>The wizard in my current game, who largely refuses to make (or use) magic items and often runs out of appropriate spells, uses his bow in large chunks of combat. Hasn't hit anything for half a year or so. His BAB is too low, and his unmagicked arrows don't pierce damage resistance.</p><p></p><p>The warlock in the party has hauled the fat of the party out of the fire on many occasions.</p><p></p><p>It seems to me that what Monte is talking about, the Warlock, Tome of Magic, Players Handbook 2, and Incarnum are fiddling with already. I can see the efficiencies. There are a lot of wizardy tricks I don't see used for one reason or another. Some people don't like making magic items because it costs XP. If you choose the wrong spell for an encounter, that slot is essentially a wasted resource. My current group never buffs, and for the life of me I can't figure out why.</p><p></p><p>I think more warlocky wizards is a great idea, and idea that the sorcerer wanted to be but so totally missed. I find the noise about "every class playable for newbies" to be a little sad. There should always be lower barriers for entry to a hobby as niche-y as our is. As someone who sometimes has a hard time filling a table, I would always like a larger pool of players.</p></blockquote><p></p>
[QUOTE="Kapture, post: 3043133, member: 7645"] The wizard in my current game, who largely refuses to make (or use) magic items and often runs out of appropriate spells, uses his bow in large chunks of combat. Hasn't hit anything for half a year or so. His BAB is too low, and his unmagicked arrows don't pierce damage resistance. The warlock in the party has hauled the fat of the party out of the fire on many occasions. It seems to me that what Monte is talking about, the Warlock, Tome of Magic, Players Handbook 2, and Incarnum are fiddling with already. I can see the efficiencies. There are a lot of wizardy tricks I don't see used for one reason or another. Some people don't like making magic items because it costs XP. If you choose the wrong spell for an encounter, that slot is essentially a wasted resource. My current group never buffs, and for the life of me I can't figure out why. I think more warlocky wizards is a great idea, and idea that the sorcerer wanted to be but so totally missed. I find the noise about "every class playable for newbies" to be a little sad. There should always be lower barriers for entry to a hobby as niche-y as our is. As someone who sometimes has a hard time filling a table, I would always like a larger pool of players. [/QUOTE]
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