Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 3046998" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p><em>Lord of the Rings</em> though low magic is spontaneous. <em>Song of Ice and Fire</em> though low magic is spontaneous. <em>Willow</em> movie spontaneous. <em>Excalibur</em> ritualistic but spontaneous as well. <em>The Bible</em> prayers are spontaneous. <em>Forgotten Realms</em> novels actually seem like spontaneous magic.</p><p></p><p>It is true that magic isn't universally spontaneous. Sometimes you have to read out of a book while casting or it takes days to cast a single spell while some spells are spontaneous. There is alot of ritual magic that takes many fetishes, but even such witch types can usually cast a certain number of spells spontaneousy.</p><p></p><p>Wizardry and magic should be like a warrior drawing a sword, it should always be at the fingertips of the caster, at least a good portion of it. And having to choose what spells to memorize in advance doesn't lend itself to having the right spell when needed. Most literary works have the right spell when needed. As in the healer will be able to cure the poison when the person is actually poisoned, not wait to pray the next day. The D&D system does not lend itself to this type of verisimilitude.</p><p></p><p>I really don't know what percentage like it as is, but I don't. I much prefer magic to be like a scientific discipline: Once you know how to do it once, you can do it again and again. I also highly dislike priestly magic being like wizardly magic. You pray for a certain number of spells per day rather than learn the proper prayers to invoke your god to do a particularl useful action? That doesn't seem right at all. At the very least priests should be able to call upon their gods for what they need when they need it by learning the proper prayers to invoke their deity. </p><p></p><p>I could stomach arcane casters using Vancian magic, but priests should not be a part of Vancian magic at all. They invoke gods with prayers, just like real priests and reverends learn prayers to use at particular times and can always use them when needed.</p><p></p><p>The magic system needs work and a more creative approach IMO. I'm hoping they do this in future editions of the game. They should think in terms of how does this work in terms of a fantasy story because that's what makes D&D more appealing than say a <em>Warcraft</em> MMORPG or a <em>Warhammer</em> boardgame, the fact that us creative types can forge a story using the rules and our own imaginations. I'm hoping they start using a magic system that lends itself to storytelling as the current one does a pretty poor job IMO.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 3046998, member: 5834"] [b]re[/b] [i]Lord of the Rings[/i] though low magic is spontaneous. [i]Song of Ice and Fire[/i] though low magic is spontaneous. [i]Willow[/i] movie spontaneous. [i]Excalibur[/i] ritualistic but spontaneous as well. [i]The Bible[/i] prayers are spontaneous. [i]Forgotten Realms[/i] novels actually seem like spontaneous magic. It is true that magic isn't universally spontaneous. Sometimes you have to read out of a book while casting or it takes days to cast a single spell while some spells are spontaneous. There is alot of ritual magic that takes many fetishes, but even such witch types can usually cast a certain number of spells spontaneousy. Wizardry and magic should be like a warrior drawing a sword, it should always be at the fingertips of the caster, at least a good portion of it. And having to choose what spells to memorize in advance doesn't lend itself to having the right spell when needed. Most literary works have the right spell when needed. As in the healer will be able to cure the poison when the person is actually poisoned, not wait to pray the next day. The D&D system does not lend itself to this type of verisimilitude. I really don't know what percentage like it as is, but I don't. I much prefer magic to be like a scientific discipline: Once you know how to do it once, you can do it again and again. I also highly dislike priestly magic being like wizardly magic. You pray for a certain number of spells per day rather than learn the proper prayers to invoke your god to do a particularl useful action? That doesn't seem right at all. At the very least priests should be able to call upon their gods for what they need when they need it by learning the proper prayers to invoke their deity. I could stomach arcane casters using Vancian magic, but priests should not be a part of Vancian magic at all. They invoke gods with prayers, just like real priests and reverends learn prayers to use at particular times and can always use them when needed. The magic system needs work and a more creative approach IMO. I'm hoping they do this in future editions of the game. They should think in terms of how does this work in terms of a fantasy story because that's what makes D&D more appealing than say a [i]Warcraft[/i] MMORPG or a [i]Warhammer[/i] boardgame, the fact that us creative types can forge a story using the rules and our own imaginations. I'm hoping they start using a magic system that lends itself to storytelling as the current one does a pretty poor job IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
Top