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General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="wayne62682" data-source="post: 3047033" data-attributes="member: 40455"><p>You know, all this talk makes me wonder just how unbalanced the game would be if Wizards and Clerics could spontaneously cast from the entire spell list (barring things like prohibited schools of magic, of course), along the same vein as a Warmage or Dread Necromancer but without the narrow list (in effect the balance between these casters and the "normal" Wizard would be the additional abilities such as wearing armor, d6 hit die, etc). For the Cleric it just makes sense since you should be able to utter a "Prayer of Warding" to keep evil creatures at bay (i.e. Protection from Evil) or "Prayer of Strength" (i.e. Bull's Strength) spontaneously. Keep the number of spells they can cast per day of each level on the lower end to balance it out by limiting the power; for example a high level wizard may be able to cast nine 1st level spells, but only one 9th level spell (the rationale being that very powerful spells take a toll on the caster so they don't do it often), and this would not increase.</p><p></p><p>Going further, perhaps Wizards (only) should get an ability at higher level that basically lets them treat certain levels of spells as spell-like abilities, so that an Archmage could have nearly unlimited use of low-level spells (not really unlimited, but you get the idea). Maybe additional rules that say you can sacrifice your hit points to cast a spell if you have no more slots (something like [Spell Level x 2])? Again, the idea would be that you could cast several very powerful spells, but it's going to nearly kill you to do it.. I recall a lot of fantasy stuff that had Wizards who pretty much killed themselves by casting very powerful magic that used all their energy.</p><p></p><p>Just brainstorming some ideas.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3047033, member: 40455"] You know, all this talk makes me wonder just how unbalanced the game would be if Wizards and Clerics could spontaneously cast from the entire spell list (barring things like prohibited schools of magic, of course), along the same vein as a Warmage or Dread Necromancer but without the narrow list (in effect the balance between these casters and the "normal" Wizard would be the additional abilities such as wearing armor, d6 hit die, etc). For the Cleric it just makes sense since you should be able to utter a "Prayer of Warding" to keep evil creatures at bay (i.e. Protection from Evil) or "Prayer of Strength" (i.e. Bull's Strength) spontaneously. Keep the number of spells they can cast per day of each level on the lower end to balance it out by limiting the power; for example a high level wizard may be able to cast nine 1st level spells, but only one 9th level spell (the rationale being that very powerful spells take a toll on the caster so they don't do it often), and this would not increase. Going further, perhaps Wizards (only) should get an ability at higher level that basically lets them treat certain levels of spells as spell-like abilities, so that an Archmage could have nearly unlimited use of low-level spells (not really unlimited, but you get the idea). Maybe additional rules that say you can sacrifice your hit points to cast a spell if you have no more slots (something like [Spell Level x 2])? Again, the idea would be that you could cast several very powerful spells, but it's going to nearly kill you to do it.. I recall a lot of fantasy stuff that had Wizards who pretty much killed themselves by casting very powerful magic that used all their energy. Just brainstorming some ideas. [/QUOTE]
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