[Monte Cook's Dungeon A Day] Anyone try it?


log in or register to remove this ad

There was some buzz when it first started. Heck, I think even Morrus wrote a review on it.

For me? I dropped my Pathfinder sub and don't see any reason to continue supporting a game system in all likelyhood I'm never going to play again.

For those on the 3e/OGL, this is probably a good deal. Monte does some fantastic work. I'm hoping to find a spot for Ptolus in my 4e FR game.
 

DaD is catering to a niche of a niche (3.5 gamers wanting lots of dungeon crawl). It's hard to see Monte succeeding on this one.

(not a subscriber)
 

I'm curious about how this site/product is doing. Has anyone here tried it?

Link

Interesting concept and plan that Monte has going, but I didn't pick up on it. I just couldn't see myself really getting into a subscription for a dungeon just like I don't get into these "Sponsor a Module" kind of deals either.
 

Didn't Monte Cook quite roleplaying games just last year or so?


Interesting concept, I guess, for people who play every week. 7 encounters a week, means at least one game night's worth of combat if all goes well. Possibility of pirating rooms for different adventures, of course.
 

Neat idea, but with my DDI subscription, xbox live account, and monthly 4e book/minis budget, it's not something I'll be picking up.
 

I am a subscriber.

So far we have one complete dungeon level, and another level that is nearly complete. There is also some information on the nearby town.

I don't imagine I'll ever use it - since I have a ton of D&D stuff already - but I didn't join to use it. I joined for the "Designers Notes" element - as well as a regular blog by Monte, the encounters themselves have plenty of helpful information on how to run them and its much more interesting (for me, anyway) watching a dungeon "grow" rather than being presented with a complete mega dungeon at the end of the process.

Its also a nifty feeling to be able to influence the process, even in a small way - Monte is very open to suggestions for ways to tweak the website and the dungeon, and the number of subscriptions is small enough that your voice doesn't get lost in the crowd.

The dungeon itself looks pretty good to me. I'm not a fan of mega dungeons per se, but this one can be looked at as a series of small dungeons linked together by an overarching plot. I also like the way it feels dynamic - most encounters have a description of what happens if the PCs leave and then come back.

If you like the concept, there is a free alternative here :-

http://www.megadungeon.net/
 
Last edited:

DaD is catering to a niche of a niche (3.5 gamers wanting lots of dungeon crawl). It's hard to see Monte succeeding on this one.
I can see it easily being a success. $10 bucks a month per person subscribed is a lot of cash considering monte has the site itself sponsored by two companies and he probably is just paying commission prices for original maps from the skeleton key games guy.

Dungeonaday.com is sponsored by Reaper Miniatures and Dwarven Forge. Check out their cool miniatures and terrain to enhance your own personal dungeon!
 


I am a subscriber - can't say whether or not it's doing well but there are definitely lots of people on the subscriber-only forums.

For me the design stuff is intriguing, and I'm not sure if I will or won't run the mammoth dungeon, but it's absolutely worth it in terms of just rooms and encounters that I can rip out and put into my own stuff. In addition, to further describe myself as part of a niche of a niche of a niche, I am a 3.5/OGL player AND I own a whole slew of Dwarven Forge pieces...each room in DaD is depicted as a standard map, and also as it would look made from DF pieces, so I can recreate any of them.

It's not all dungeon crawls, either, though that is certainly the main bit - any group that can't find ways to RP in ANY scenario has issues IMO.

I would say that anyone who paid for adventures that they cannabalized by subscribing to the old Dungeon magazine would love this stuff.
 

Remove ads

Top