Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook's first Legends and Lore is up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5692786" data-attributes="member: 59057"><p>Actually when you look at 3.5 rules it is a simple look at appropriate tables why the +4 bonus of strength matters:</p><p></p><p>Strength check to break open </p><p></p><p>Simple wooden door 13 </p><p> </p><p>Small chest 17 </p><p> </p><p>Good wooden door 18 </p><p> </p><p>Treasure chest 23 </p><p> </p><p>Strong wooden door 23 </p><p> </p><p> </p><p>A character with 16 strength can smash down a simple wooden door by taking 10. A character with less strength can´t... but can make it open in some more tries...</p><p></p><p>A character with 16 strength can smash down a strong wooden door by taking 20 and a character with less strength than that has no chance at all.</p><p></p><p>So with a list that assumes taking 10 and taking 20 almost al the time, a +1 bonus from an attribute and maybe good circumstances (giving a +2 bonus) may be all that matters...</p><p>you could easily read it as a rank system: if you can make a 10 with take 10, you are a novice, if you can make a 15, you are an adept, with 20 you are an expert...</p><p></p><p>Looking at 3.x with that in mind makes this skill system better than any skill system thereafter...</p><p>what broke the skill system down however is the possibility of using all your skillpoints to maximize a few skills. And actually some skills needed to be maxed because the system assumed it (bards and perform, wizards and arcana), usually making some classes skillpoint starved... and making the starting attributes not matter a lot from level 5 on or so...</p><p></p><p>So a rank system, which makes the bonus from skill training and having a good attribute independent, and makes good roleplaying always matter (the little +2 bonus often didn´t suffice to let you take ten instead of take 20) should be an improvement...</p><p>a small improvement over the 3.0 System, but a big improvement over the 4e system, which actually embraces the wrong assumption about how to use the 3.0 system...</p><p>(They saw how the system was played, and made that playstyle easier instead of remembering how the system was thought to be used... actually it also took me 5 years to realize...)</p><p>So having monte cook back, to explain them what his intentions were when designing the 3.0 system is a great thing for them.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5692786, member: 59057"] Actually when you look at 3.5 rules it is a simple look at appropriate tables why the +4 bonus of strength matters: Strength check to break open Simple wooden door 13 Small chest 17 Good wooden door 18 Treasure chest 23 Strong wooden door 23 A character with 16 strength can smash down a simple wooden door by taking 10. A character with less strength can´t... but can make it open in some more tries... A character with 16 strength can smash down a strong wooden door by taking 20 and a character with less strength than that has no chance at all. So with a list that assumes taking 10 and taking 20 almost al the time, a +1 bonus from an attribute and maybe good circumstances (giving a +2 bonus) may be all that matters... you could easily read it as a rank system: if you can make a 10 with take 10, you are a novice, if you can make a 15, you are an adept, with 20 you are an expert... Looking at 3.x with that in mind makes this skill system better than any skill system thereafter... what broke the skill system down however is the possibility of using all your skillpoints to maximize a few skills. And actually some skills needed to be maxed because the system assumed it (bards and perform, wizards and arcana), usually making some classes skillpoint starved... and making the starting attributes not matter a lot from level 5 on or so... So a rank system, which makes the bonus from skill training and having a good attribute independent, and makes good roleplaying always matter (the little +2 bonus often didn´t suffice to let you take ten instead of take 20) should be an improvement... a small improvement over the 3.0 System, but a big improvement over the 4e system, which actually embraces the wrong assumption about how to use the 3.0 system... (They saw how the system was played, and made that playstyle easier instead of remembering how the system was thought to be used... actually it also took me 5 years to realize...) So having monte cook back, to explain them what his intentions were when designing the 3.0 system is a great thing for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook's first Legends and Lore is up
Top