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<blockquote data-quote="delericho" data-source="post: 5692845" data-attributes="member: 22424"><p>"Passive Perception", in 4e terms, refers to a very specific thing, as noted on the character sheet. In some ways, it's much like a defense, like Fortitude, Will or Armour Class.</p><p></p><p>As far as I can make out, Monte isn't talking about 4e, and he isn't talking about "Passive Perception" as it exists in 4e. Instead, he's talking about the whole concept of a character noticing things without really looking. It's just rather unfortunate that he's coined a term that happens to match exactly one that exists in 4e, and does much the same thing.</p><p></p><p>(But probably not <em>exactly</em> the same thing. It's likely that we're only seeing part of the solution here. I would expect traps, and a bunch of other things, to be 'invisible' to passive perception, probably with Rogue's getting a "trap sense" class feature to give them an exception. Also, I would expect an active perception roll to automatically make everything one step easier to find. Neither of these really exist in 4e - the DC to find something with a Perception roll is the same DC for Passive Perception... which is actually something that has always bugged me about 4e.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5692845, member: 22424"] "Passive Perception", in 4e terms, refers to a very specific thing, as noted on the character sheet. In some ways, it's much like a defense, like Fortitude, Will or Armour Class. As far as I can make out, Monte isn't talking about 4e, and he isn't talking about "Passive Perception" as it exists in 4e. Instead, he's talking about the whole concept of a character noticing things without really looking. It's just rather unfortunate that he's coined a term that happens to match exactly one that exists in 4e, and does much the same thing. (But probably not [i]exactly[/i] the same thing. It's likely that we're only seeing part of the solution here. I would expect traps, and a bunch of other things, to be 'invisible' to passive perception, probably with Rogue's getting a "trap sense" class feature to give them an exception. Also, I would expect an active perception roll to automatically make everything one step easier to find. Neither of these really exist in 4e - the DC to find something with a Perception roll is the same DC for Passive Perception... which is actually something that has always bugged me about 4e.) [/QUOTE]
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