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<blockquote data-quote="Scribble" data-source="post: 5693324" data-attributes="member: 23977"><p>This is why I said what I said above. I don't think it's designed to "fix" anything.</p><p></p><p>The DC system works for those that like rolling numbers, that's not the problem. The problem is kind of what you outlined above- the idea of telling someone this syste works for you too- only you have to just change this, or ignore this, it's not designed with you in mind, but you can use it anyway, just change this here... hey where are you going?</p><p></p><p>The idea is to design a system that doesn't try to tell people they can use it in whatever way they want even though the game doesn't consider that the "real" way of doing it, but instead design one that works and supports either method just as well.</p><p></p><p>It's like the skill system version of the spork: </p><p></p><p>Like shoveling piles of food into your awaiting food orifice? Spork's got you covered in spoon mode. </p><p></p><p>Like the idea of having skills, but still like the idea of "skilled play" having some sort of effect? Spork Skillz gotcha covered.</p><p></p><p>Like jabbing prongs into each tender morsel before heaving it into your gaping maw? Spork's got you there too in fork mode!</p><p></p><p>Like the idea of having DCs for things and a rules aproach to whatever or not your character can do stuff? Spork Skillz gotcha bro!</p></blockquote><p></p>
[QUOTE="Scribble, post: 5693324, member: 23977"] This is why I said what I said above. I don't think it's designed to "fix" anything. The DC system works for those that like rolling numbers, that's not the problem. The problem is kind of what you outlined above- the idea of telling someone this syste works for you too- only you have to just change this, or ignore this, it's not designed with you in mind, but you can use it anyway, just change this here... hey where are you going? The idea is to design a system that doesn't try to tell people they can use it in whatever way they want even though the game doesn't consider that the "real" way of doing it, but instead design one that works and supports either method just as well. It's like the skill system version of the spork: Like shoveling piles of food into your awaiting food orifice? Spork's got you covered in spoon mode. Like the idea of having skills, but still like the idea of "skilled play" having some sort of effect? Spork Skillz gotcha covered. Like jabbing prongs into each tender morsel before heaving it into your gaping maw? Spork's got you there too in fork mode! Like the idea of having DCs for things and a rules aproach to whatever or not your character can do stuff? Spork Skillz gotcha bro! [/QUOTE]
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