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Monte Cook's first Legends and Lore is up
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5694364" data-attributes="member: 82106"><p>It seems like even your technique still devolves down to the 20 questions thing. I don't really see where skill 'ranks' is in any way required to make it work, just note on your location description "Searching the head - DC10 Dungeoneering: You find a loose tooth which appears to be a lever connected to something." or alternately "Searching - DC20 Dungeoneering or DC10 Dungeoneering if the PC specifically searches the head..."</p><p></p><p>Meaningful choices is good, but there's got to be a way to both give the players interesting choices to make and at the same time streamlining things to the point where pixel bitching doesn't happen. The 'classic' 1e way to do this was simply to make time really important. Search too long and wandering monsters show up. Couple that with a hierarchy of general and more specific results and you have a pretty good setup. Of course wandering monsters aren't such a great option in 4e, so the question then is can you get some kind of similar trade off? Sometimes time is of the essence in 4e as well for plot reasons, but otherwise there might need to be some other similar mechanic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5694364, member: 82106"] It seems like even your technique still devolves down to the 20 questions thing. I don't really see where skill 'ranks' is in any way required to make it work, just note on your location description "Searching the head - DC10 Dungeoneering: You find a loose tooth which appears to be a lever connected to something." or alternately "Searching - DC20 Dungeoneering or DC10 Dungeoneering if the PC specifically searches the head..." Meaningful choices is good, but there's got to be a way to both give the players interesting choices to make and at the same time streamlining things to the point where pixel bitching doesn't happen. The 'classic' 1e way to do this was simply to make time really important. Search too long and wandering monsters show up. Couple that with a hierarchy of general and more specific results and you have a pretty good setup. Of course wandering monsters aren't such a great option in 4e, so the question then is can you get some kind of similar trade off? Sometimes time is of the essence in 4e as well for plot reasons, but otherwise there might need to be some other similar mechanic. [/QUOTE]
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