Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook's first Legends and Lore is up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5695786" data-attributes="member: 2011"><p>DMing 101 for mysteries.</p><p></p><p>If the PCs absolutely have to find out about the bad guys at the old mine, don't hand the old mine to the players on a silver platter.</p><p></p><p>Have clues to the old mine at the tavern, at the temple, at the mayor's house, and when the PCs fight the Orcs.</p><p></p><p></p><p></p><p>Precisely.</p><p></p><p>DMs are a diverse group of people. Some create a world and let their PCs explore and what the PCs find, the PCs find. No special hints. Other DMs design their worlds as a work of art. The players must see every tiny detail because the DM has spent tons of hours on this really cool masterpiece that he has put together and he wants to showcase every last part of it.</p><p></p><p>Although both styles can be fun, I've always preferred the former because the latter seems like railroading to me. I've seen DMs go way out of their way to overtly or covertly force PCs in a given direction, just so that the players could see this cool thing that the DM created over here. Not my cup of tea.</p><p></p><p>Having the PCs find every secret door or solve every riddle is just a subset of this approach.</p><p></p><p></p><p>Interestingly enough, our one DM recently had a pictorial combination lock on a door riddle where the PCs had to push certain portions of the picture in a certain combination in order to open the door. Pushing the wrong combination resulted in damage. The way to solve the riddle was to explore the rest of the dungeon (fighting through some really nasty monsters) to find similar pictures that ended up giving the players clues as to how to open the door.</p><p></p><p>This to me is vastly superior to more traditional riddles that players have to either figure out on their own, or they wait for skill check rolls to give them DM hints until they finally get it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5695786, member: 2011"] DMing 101 for mysteries. If the PCs absolutely have to find out about the bad guys at the old mine, don't hand the old mine to the players on a silver platter. Have clues to the old mine at the tavern, at the temple, at the mayor's house, and when the PCs fight the Orcs. Precisely. DMs are a diverse group of people. Some create a world and let their PCs explore and what the PCs find, the PCs find. No special hints. Other DMs design their worlds as a work of art. The players must see every tiny detail because the DM has spent tons of hours on this really cool masterpiece that he has put together and he wants to showcase every last part of it. Although both styles can be fun, I've always preferred the former because the latter seems like railroading to me. I've seen DMs go way out of their way to overtly or covertly force PCs in a given direction, just so that the players could see this cool thing that the DM created over here. Not my cup of tea. Having the PCs find every secret door or solve every riddle is just a subset of this approach. Interestingly enough, our one DM recently had a pictorial combination lock on a door riddle where the PCs had to push certain portions of the picture in a certain combination in order to open the door. Pushing the wrong combination resulted in damage. The way to solve the riddle was to explore the rest of the dungeon (fighting through some really nasty monsters) to find similar pictures that ended up giving the players clues as to how to open the door. This to me is vastly superior to more traditional riddles that players have to either figure out on their own, or they wait for skill check rolls to give them DM hints until they finally get it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook's first Legends and Lore is up
Top