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Monte Cooks First Legends and Lore
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<blockquote data-quote="ExploderWizard" data-source="post: 5692936" data-attributes="member: 66434"><p><strong>Originally Posted by Monte Cook</strong> </p><p>"And best of all, if the player told the DM that his character was doing exactly the right thing-—checking the statue's teeth to see if one moved-—the DM could easily grant him a bonus to his rank and make what was impossible to find, possible. Player ingenuity rewarded."</p><p> </p><p> </p><p>Rewarded? I suppose what is a reward to some is a slap in the face to others. Put me in the latter camp. </p><p> </p><p>If a player interacts with the environment in such detail then the reward is finding whatever there is to be found. Period. The dice are there to be thrown when there is doubt. A player saying "I check the room carefully" <em>might</em> find the secret hollow tooth. The dice will decide. If a player bothers to check out the teeth specifically then he/she finds whatever is there. </p><p> </p><p>Searching and examining things is simply <em>playing the game. </em>It is something for players to actually get involved in. The choice to just do a generic search or a more detailed examination should be left to the player. Paying attention to detail and interacting with the environment will almost always produce better results than relying on a die roll. </p><p> </p><p>Its a simple choice of where do you want player decisions to matter more, during character creation or actual play?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5692936, member: 66434"] [B]Originally Posted by Monte Cook[/B] "And best of all, if the player told the DM that his character was doing exactly the right thing-—checking the statue's teeth to see if one moved-—the DM could easily grant him a bonus to his rank and make what was impossible to find, possible. Player ingenuity rewarded." Rewarded? I suppose what is a reward to some is a slap in the face to others. Put me in the latter camp. If a player interacts with the environment in such detail then the reward is finding whatever there is to be found. Period. The dice are there to be thrown when there is doubt. A player saying "I check the room carefully" [I]might[/I] find the secret hollow tooth. The dice will decide. If a player bothers to check out the teeth specifically then he/she finds whatever is there. Searching and examining things is simply [I]playing the game. [/I]It is something for players to actually get involved in. The choice to just do a generic search or a more detailed examination should be left to the player. Paying attention to detail and interacting with the environment will almost always produce better results than relying on a die roll. Its a simple choice of where do you want player decisions to matter more, during character creation or actual play? [/QUOTE]
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