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<blockquote data-quote="vagabundo" data-source="post: 5692979" data-attributes="member: 55864"><p>I read the article and was aware of what you quoted, but I think you missed my point (and I believe some of this was LostSouls point).</p><p></p><p>Take something that like an "Expert" secret door. Characters with an Expert level in perception will auto discover the door. The Prod/Poker does not get his jollys even if she specifically says "I'm running my fingers along the cracks in that wall." unless she is a Apprentice, or lower, in perception. If she is an expert there is no advantage to her prodding and poking as she would auto discover the door. She will get some advantages is the door is Masterly hidden. </p><p></p><p>I'm not sure if their is a solution to this problem. I'm not adverse to players auto succeeding because of training, but I think it needs to be active. Passive stuff annoys me because it is silly, there is no outside force setting the DCs, I set them, so I'm dictating whether the PC passes or fails. Pointless.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5692979, member: 55864"] I read the article and was aware of what you quoted, but I think you missed my point (and I believe some of this was LostSouls point). Take something that like an "Expert" secret door. Characters with an Expert level in perception will auto discover the door. The Prod/Poker does not get his jollys even if she specifically says "I'm running my fingers along the cracks in that wall." unless she is a Apprentice, or lower, in perception. If she is an expert there is no advantage to her prodding and poking as she would auto discover the door. She will get some advantages is the door is Masterly hidden. I'm not sure if their is a solution to this problem. I'm not adverse to players auto succeeding because of training, but I think it needs to be active. Passive stuff annoys me because it is silly, there is no outside force setting the DCs, I set them, so I'm dictating whether the PC passes or fails. Pointless. [/QUOTE]
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