Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte Cooks First Legends and Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5693588" data-attributes="member: 3820"><p>I think that's a subjective interpretation, and by no means a universal one. You can cite a literary reason for why my brother doesn't get to interact meaningfully with the game in this particular scene, but I don't think that makes the game more meaningful for <em>him</em>. </p><p></p><p></p><p></p><p>How do you allow people to play meaningfully and continuously if their participation means that other people are not being sufficiently highlighted? </p><p></p><p></p><p></p><p>It's the same point, but from the point of view of the people who are not being highlighted because the context means they don't have anything meaningful to do. They aren't playing the game, they're spectators watching the people who are having their individuality highlighted. </p><p></p><p></p><p></p><p>See, for me it's a matter of playing a game. You can effectively say things like "okay, now Gimli's not really going to have anything to do" in a book format because Gimli doesn't have a player behind him. And if a player says "Hey, I'll sit this one out, I don't think my dwarf would have much to contribute here," that's great -- I see it a lot, and it. But when you make a ruling that "A dwarf fighter shouldn't be able to contribute notably here, because I want to call attention to what elves do well," <em>even if the dwarf fighter's player wants to get involved meaningfully</em>, that's a ruling I don't care for. If honoring an interpretation of a genre means cutting players out of participating in the game even when they want to, I think there are better game models to be explored. </p><p></p><p>It's only "shoehorning in" collective participation if not everyone wants to participate collectively. Otherwise it's "letting people who want to participate do so." Not everyone has to be equally good at everything. But it's good when everyone has something to do, that they're confident they can do without screwing everything up. It encourages them to play, not to spectate; I favor that.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5693588, member: 3820"] I think that's a subjective interpretation, and by no means a universal one. You can cite a literary reason for why my brother doesn't get to interact meaningfully with the game in this particular scene, but I don't think that makes the game more meaningful for [I]him[/I]. How do you allow people to play meaningfully and continuously if their participation means that other people are not being sufficiently highlighted? It's the same point, but from the point of view of the people who are not being highlighted because the context means they don't have anything meaningful to do. They aren't playing the game, they're spectators watching the people who are having their individuality highlighted. See, for me it's a matter of playing a game. You can effectively say things like "okay, now Gimli's not really going to have anything to do" in a book format because Gimli doesn't have a player behind him. And if a player says "Hey, I'll sit this one out, I don't think my dwarf would have much to contribute here," that's great -- I see it a lot, and it. But when you make a ruling that "A dwarf fighter shouldn't be able to contribute notably here, because I want to call attention to what elves do well," [I]even if the dwarf fighter's player wants to get involved meaningfully[/I], that's a ruling I don't care for. If honoring an interpretation of a genre means cutting players out of participating in the game even when they want to, I think there are better game models to be explored. It's only "shoehorning in" collective participation if not everyone wants to participate collectively. Otherwise it's "letting people who want to participate do so." Not everyone has to be equally good at everything. But it's good when everyone has something to do, that they're confident they can do without screwing everything up. It encourages them to play, not to spectate; I favor that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cooks First Legends and Lore
Top