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<blockquote data-quote="Mark CMG" data-source="post: 5693619" data-attributes="member: 10479"><p>I think you touch on a key problem with how the class structure has created a problem inherent in the game that then needs to be compensated for by homogenizing what each class can do to then create the illusion that everyone is participating meaningfully when in fact they are simply all doing the same thing with a veneer of individuality or being forced out of all but very specific situations because of choices made during character creation. The heroic genre doesn't actually require everyone to simply do nothing at all, just simply allow for the most competent to be highlighted when they are simply the best individual in a given situation. All of the problems you describe are better addressed in revamping character generation choices than in keeping the problems in chargen and overcompensating through homogenization of classes to create the illusion of meaningful particpation.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5693619, member: 10479"] I think you touch on a key problem with how the class structure has created a problem inherent in the game that then needs to be compensated for by homogenizing what each class can do to then create the illusion that everyone is participating meaningfully when in fact they are simply all doing the same thing with a veneer of individuality or being forced out of all but very specific situations because of choices made during character creation. The heroic genre doesn't actually require everyone to simply do nothing at all, just simply allow for the most competent to be highlighted when they are simply the best individual in a given situation. All of the problems you describe are better addressed in revamping character generation choices than in keeping the problems in chargen and overcompensating through homogenization of classes to create the illusion of meaningful particpation. [/QUOTE]
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