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<blockquote data-quote="Hussar" data-source="post: 5693625" data-attributes="member: 22779"><p>Yes, but that's already done through class abilities. Edition aside, one character is going to be better at X than another character simply because his applicable stats are better and quite possibly because his skill choices are more relevant to this particular situation.</p><p></p><p>Or, to put it another way, just because your rogue can go sneaky, sneaky and hide and shadows shouldn't mean that my cleric can't ever do it. You are certainly going to be better at it than me, sure, but, the mechanics shouldn't preclude me from trying.</p><p></p><p>As far as baseball is concerned, everything you outline is 100% agreed upon by all participants before play begins. Everyone who plays baseball knows that there will be mutually agreed upon times when your team sits down and when mine does.</p><p></p><p>RPG's rarely work like this. Unique class mechanics (which I think is what you're aiming at) don't specify how often they are going to come up. If I'm playing a 3e rogue and we have a single adventure with lots of plant monsters and no traps, I'm going to be pretty much a fifth wheel for that entire adventure. This might be several sessions. However, over the course of the entire campaign, it doesn't make sense for me to devote character resources to allow me to participate in this one adventure at the expense of being able to participate in other things before and after.</p><p></p><p>Since there is no agreed upon spotlight sharing that can be done in an RPG, the best option, IMO, is to make sure that while one (or more than one) PC might shine here or there, the mechanics should never exclude anyone from the spotlight intentionally.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5693625, member: 22779"] Yes, but that's already done through class abilities. Edition aside, one character is going to be better at X than another character simply because his applicable stats are better and quite possibly because his skill choices are more relevant to this particular situation. Or, to put it another way, just because your rogue can go sneaky, sneaky and hide and shadows shouldn't mean that my cleric can't ever do it. You are certainly going to be better at it than me, sure, but, the mechanics shouldn't preclude me from trying. As far as baseball is concerned, everything you outline is 100% agreed upon by all participants before play begins. Everyone who plays baseball knows that there will be mutually agreed upon times when your team sits down and when mine does. RPG's rarely work like this. Unique class mechanics (which I think is what you're aiming at) don't specify how often they are going to come up. If I'm playing a 3e rogue and we have a single adventure with lots of plant monsters and no traps, I'm going to be pretty much a fifth wheel for that entire adventure. This might be several sessions. However, over the course of the entire campaign, it doesn't make sense for me to devote character resources to allow me to participate in this one adventure at the expense of being able to participate in other things before and after. Since there is no agreed upon spotlight sharing that can be done in an RPG, the best option, IMO, is to make sure that while one (or more than one) PC might shine here or there, the mechanics should never exclude anyone from the spotlight intentionally. [/QUOTE]
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