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<blockquote data-quote="Crazy Jerome" data-source="post: 5693890" data-attributes="member: 54877"><p>Rotating spotlight time is a useful technique, but a highly brittle one outside certain zones. This is why, for example, whole baseball and softball teams are perfectly fine, even happy, with not doing much for long stretches, but a pick up softball game can rapidly move from not fun to fun to not fun again as you add players.</p><p> </p><p>Plenty of people don't want to play in large groups essentially because rotating spotlight breaks down at some point. You'll have people swear up and down, against all counter testimony, that large groups <strong>cannot</strong> work. What they should say is, large groups can't work for them, when they use the techniques that they use.</p><p> </p><p>Now, brittle rotating spotlight is hardly the only thing that breaks down in large groups, and it might very well be true that the if the choice is between abandoning some of their techniques versus staying small, a given group is well served to stay small. However, it's pretty narrow design to assume that, "Well, the group will always have 4-6 people in it. So anything that can be glossed over for that number of people doesn't have to be improved or even look at." </p><p> </p><p>In our group of 11 people, usually with 6-7 at a given session, only two of us give a rip about genre expectations on character focus. One of them is me, the DM. We care a great deal about keeping people involved in the game, as with a large group, you have to work at it.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5693890, member: 54877"] Rotating spotlight time is a useful technique, but a highly brittle one outside certain zones. This is why, for example, whole baseball and softball teams are perfectly fine, even happy, with not doing much for long stretches, but a pick up softball game can rapidly move from not fun to fun to not fun again as you add players. Plenty of people don't want to play in large groups essentially because rotating spotlight breaks down at some point. You'll have people swear up and down, against all counter testimony, that large groups [B]cannot[/B] work. What they should say is, large groups can't work for them, when they use the techniques that they use. Now, brittle rotating spotlight is hardly the only thing that breaks down in large groups, and it might very well be true that the if the choice is between abandoning some of their techniques versus staying small, a given group is well served to stay small. However, it's pretty narrow design to assume that, "Well, the group will always have 4-6 people in it. So anything that can be glossed over for that number of people doesn't have to be improved or even look at." In our group of 11 people, usually with 6-7 at a given session, only two of us give a rip about genre expectations on character focus. One of them is me, the DM. We care a great deal about keeping people involved in the game, as with a large group, you have to work at it. [/QUOTE]
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