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Monte Cooks First Legends and Lore
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<blockquote data-quote="howandwhy99" data-source="post: 5693915" data-attributes="member: 3192"><p>I think this ranking and rolling system, passive plus active, stems from the earlier article about player vs. character skill and different desired styles of play.</p><p></p><p>A modular game design may allow groups to pick one or the other and perhaps use both as a standard. IYR the character's skill is depicted by numerical superiority in a skill stat. A roll with its addition against a target number is the active portrayal of the character. Player skill is supported by codifying pinpoint questioning and answering (or increasing specification of attempts and results) and where no rolls are made. If anything, dice rolls are part of the expression of a result.</p><p></p><p>Different editions may have either or both kinds of play stated in the rules or may simply be different styles made ad hoc by different groups. I'd rather not get into a right way or better way discussion, but offering options instead seems more supportive of choice IMO. And I'd like to see both, if not more styles supported by the primary designers.</p><p></p><p>Mr. Cook is a great figure in the RPG field and very imaginative in the realm of both game design and adventure writing. I plan to check out whatever he wants to write or publish. Though I must admit I'll probably only be purchasing the adventures as I have my own game already.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5693915, member: 3192"] I think this ranking and rolling system, passive plus active, stems from the earlier article about player vs. character skill and different desired styles of play. A modular game design may allow groups to pick one or the other and perhaps use both as a standard. IYR the character's skill is depicted by numerical superiority in a skill stat. A roll with its addition against a target number is the active portrayal of the character. Player skill is supported by codifying pinpoint questioning and answering (or increasing specification of attempts and results) and where no rolls are made. If anything, dice rolls are part of the expression of a result. Different editions may have either or both kinds of play stated in the rules or may simply be different styles made ad hoc by different groups. I'd rather not get into a right way or better way discussion, but offering options instead seems more supportive of choice IMO. And I'd like to see both, if not more styles supported by the primary designers. Mr. Cook is a great figure in the RPG field and very imaginative in the realm of both game design and adventure writing. I plan to check out whatever he wants to write or publish. Though I must admit I'll probably only be purchasing the adventures as I have my own game already. [/QUOTE]
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