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<blockquote data-quote="Hussar" data-source="post: 5696349" data-attributes="member: 22779"><p>"Helping brainstorm"? Wouldn't this be pretty much entirely out of character? How much is our dumb barbarian going to be adding to any brainstorming session?</p><p></p><p>I have no real problems with Aid Another, but, again, that should be a choice, not something that I do because it's the only reasonable way I can do anything at all. </p><p></p><p>Sure, I don't mind the idea of the wall only the assassin can scale. And the trap only the master thief can disarm. That's fine. </p><p></p><p>Where my problem comes is that, at a certain point in the game, EVERY wall is too hard to scale. EVERY trap can only be disarmed by the master thief (and in that particular example, that comes up at 1st level since only the rogue can find the trap in the first place). </p><p></p><p>The problem comes when there is simply too much space between top and bottom for characters of the same level. No one has a problem when the 15th level character can do things the 1st level character can't. That's fine. That's part and parcel to the level system.</p><p></p><p>But, when the mechanics basically tell anyone who isn't highly skilled in X to sit down and watch, that's bad design. By 10th level, the difference between a skilled (and I don't even mean focused, just skilled) 3e character and one who isn't is huge. Anything that is even a moderate challenge to the skilled character is completely beyond the abilities of the unskilled one.</p><p></p><p>And, again, it's not that the unskilled guy should be able to do everything that the skilled guy can. That's never been the issue. It's that the unskilled guy can't do anything <u>at all</u>. A 50/50 chance to give someone a +2 isn't exactly rocking the house is it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5696349, member: 22779"] "Helping brainstorm"? Wouldn't this be pretty much entirely out of character? How much is our dumb barbarian going to be adding to any brainstorming session? I have no real problems with Aid Another, but, again, that should be a choice, not something that I do because it's the only reasonable way I can do anything at all. Sure, I don't mind the idea of the wall only the assassin can scale. And the trap only the master thief can disarm. That's fine. Where my problem comes is that, at a certain point in the game, EVERY wall is too hard to scale. EVERY trap can only be disarmed by the master thief (and in that particular example, that comes up at 1st level since only the rogue can find the trap in the first place). The problem comes when there is simply too much space between top and bottom for characters of the same level. No one has a problem when the 15th level character can do things the 1st level character can't. That's fine. That's part and parcel to the level system. But, when the mechanics basically tell anyone who isn't highly skilled in X to sit down and watch, that's bad design. By 10th level, the difference between a skilled (and I don't even mean focused, just skilled) 3e character and one who isn't is huge. Anything that is even a moderate challenge to the skilled character is completely beyond the abilities of the unskilled one. And, again, it's not that the unskilled guy should be able to do everything that the skilled guy can. That's never been the issue. It's that the unskilled guy can't do anything [u]at all[/u]. A 50/50 chance to give someone a +2 isn't exactly rocking the house is it? [/QUOTE]
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