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*Pathfinder & Starfinder
Monte Cook's new Grapple rule, and my own
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<blockquote data-quote="Kerrick" data-source="post: 4546960" data-attributes="member: 4722"><p>That's as it should be, I think... but also points to the size modifiers being too large. </p><p></p><p>I thought of something else - there should be a way to factor the opponent's size relative to yours into the equation as a penalty to your roll when you're attacking or a bonus when defending. Say, anything one size larger/smaller is -1, because they're fairly close and easy to handle; two sizes larger/smaller is -2, then -4, -8, etc. This more closely simulates the difficulty of a purple worm attempting to swallow a cat - the size difference is 5 steps, so +/-16, which drops the worm's bonus to +24 and boosts the cat's to +4. </p><p></p><p>Now, if we reduce the size modifiers... there are two lines of thought on this one: I think going with the size mod used for AC (or maybe double the size mod) is simpler, but TS thinks a flat +2/size is better. We'll try both.</p><p></p><p>My method:</p><p></p><p>Cat: -7 (-2 size, -5 Str); purple worm: +16 (+4 size, +12 Str).</p><p></p><p>His method: </p><p></p><p>Cat: -9 (-4 size, -5 Str); purple worm: +18 (+6 size, +12 Str).</p><p></p><p>If we factor in the size difference, it changes the mods to +9 and +0 for mine, or +7 and +2 for his. Either way, it'll be pretty hard for the worm to swallow that cat - which is as it should be, IMO. </p><p></p><p></p><p>Good point.</p><p></p><p></p><p>Where are you getting "as a fighter with 16 Strength"?</p><p></p><p></p><p>That's a large part of why everyone was saying that the grapple system is broken.</p><p></p><p></p><p>I think you should be able to use Strength or Dex, whichever is higher, to escape a grapple. Both are handy for getting free; they just different methods. Strength presupposes that you just muscle your way free, while Dex assumes that you wriggle out of the hold.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4546960, member: 4722"] That's as it should be, I think... but also points to the size modifiers being too large. I thought of something else - there should be a way to factor the opponent's size relative to yours into the equation as a penalty to your roll when you're attacking or a bonus when defending. Say, anything one size larger/smaller is -1, because they're fairly close and easy to handle; two sizes larger/smaller is -2, then -4, -8, etc. This more closely simulates the difficulty of a purple worm attempting to swallow a cat - the size difference is 5 steps, so +/-16, which drops the worm's bonus to +24 and boosts the cat's to +4. Now, if we reduce the size modifiers... there are two lines of thought on this one: I think going with the size mod used for AC (or maybe double the size mod) is simpler, but TS thinks a flat +2/size is better. We'll try both. My method: Cat: -7 (-2 size, -5 Str); purple worm: +16 (+4 size, +12 Str). His method: Cat: -9 (-4 size, -5 Str); purple worm: +18 (+6 size, +12 Str). If we factor in the size difference, it changes the mods to +9 and +0 for mine, or +7 and +2 for his. Either way, it'll be pretty hard for the worm to swallow that cat - which is as it should be, IMO. Good point. Where are you getting "as a fighter with 16 Strength"? That's a large part of why everyone was saying that the grapple system is broken. I think you should be able to use Strength or Dex, whichever is higher, to escape a grapple. Both are handy for getting free; they just different methods. Strength presupposes that you just muscle your way free, while Dex assumes that you wriggle out of the hold. [/QUOTE]
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