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Monte Cook's Solution to the 'Golf Bag' Syndrome
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1727084" data-attributes="member: 3146"><p>IME, there IS a so-called golf-bag syndrome. It works like this:</p><p></p><p>Archers: carrry cold iron, silver, and adamantine arrows and a holy bow.</p><p></p><p>Not really a golf bag there just a big quiver.</p><p></p><p>Everyone else (except a few high level barbarians) carries multiple weapons.</p><p>My Ftr 1/Wiz 10/Eldritch Knight 2/Spellsword 1? Adamantine Guisarme of wounding, Cold Iron arrows, silvered light flail, and an undead bane longsword (soon to be undead bane, ghost touch)</p><p>A friend's Bbn/Ftr/Holy Liberator/Exotic Weaponmaster? Holy Cold Iron spiked chain, an adamantine ghost touch spiked chain, and a +3 small returning dragonbane spear.</p><p>My Ftr2/Clr 1/Mnk2? Silver longsword, cold iron longsword, Cold iron lance, silvered spiked gauntlet, a bunch of javalins, a kukri, a dagger, shuriken, etc and oil of bless weapon. She'd have a normal steel +1 longsword too if she could afford it.</p><p>My Clr 10? +1 normal steel greatsword, silvered spiked gauntlet, cold iron crossbow bolts and dagger.</p><p>My friend's monk 7? Adamantine kama, silvered other monk weapon, cold iron monk weapon.</p><p>My Ftr 2/Bbn 3/Clr 3? Greater Masterwork Tralian Hammer, Greater masterwork silver gladius, fervidite dagger, sarishan steel greater masterwork longsword, +1 gladius</p><p></p><p>The same is true of most characters I'm familiar with. The "golf bag" is very real.</p><p></p><p>As for power attack, that's an option for high strength barbarian characters and fighters and fully buffed battle clerics wielding two-handed weapons. It's not really an option for one-handed weapon wielders, monks, moderate strength/reduced BAB characters, etc. They all need the right weapon to cut through DR. For that matter, against a high-AC foe (such as a group of 12th level characters up against an armored death slaad and his minions), most characters can't afford to power attack.</p><p></p><p>I don't think Monte's table to be a particularly good solution to the problem but there are definitely a lot of golf bags out there. </p><p></p><p>(Of course, some golf bags are for things other than beating DR. My Eldritch Knight character carried something of a golf-bag in 3.0 because he wanted to be able to switch from a reach weapon to a one-handed weapon and shield quickly and in 3.5 he switches to the undead band sword against undead since that's what he has it for and wounding is ineffective against them. He also does it to hedge against the possibility of having to drop his weapons to avoid being tripped after a failed trip attempt. (He has quickdraw to facilitate this). The spiked chain wielder switches to the ghost touch spiked chain against incorporeal creatures as well as against DR/adamantium and will quickdraw his spear to finish off a full attack with a ranged attack if he runs out of adjacent foes. My halfling Ftr/Clr/Mnk changes weapons frequently because the lance is more effective for mounted combat and allows her to make good use of combat reflexes but she's better with a longsword for close-quarters fighting.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1727084, member: 3146"] IME, there IS a so-called golf-bag syndrome. It works like this: Archers: carrry cold iron, silver, and adamantine arrows and a holy bow. Not really a golf bag there just a big quiver. Everyone else (except a few high level barbarians) carries multiple weapons. My Ftr 1/Wiz 10/Eldritch Knight 2/Spellsword 1? Adamantine Guisarme of wounding, Cold Iron arrows, silvered light flail, and an undead bane longsword (soon to be undead bane, ghost touch) A friend's Bbn/Ftr/Holy Liberator/Exotic Weaponmaster? Holy Cold Iron spiked chain, an adamantine ghost touch spiked chain, and a +3 small returning dragonbane spear. My Ftr2/Clr 1/Mnk2? Silver longsword, cold iron longsword, Cold iron lance, silvered spiked gauntlet, a bunch of javalins, a kukri, a dagger, shuriken, etc and oil of bless weapon. She'd have a normal steel +1 longsword too if she could afford it. My Clr 10? +1 normal steel greatsword, silvered spiked gauntlet, cold iron crossbow bolts and dagger. My friend's monk 7? Adamantine kama, silvered other monk weapon, cold iron monk weapon. My Ftr 2/Bbn 3/Clr 3? Greater Masterwork Tralian Hammer, Greater masterwork silver gladius, fervidite dagger, sarishan steel greater masterwork longsword, +1 gladius The same is true of most characters I'm familiar with. The "golf bag" is very real. As for power attack, that's an option for high strength barbarian characters and fighters and fully buffed battle clerics wielding two-handed weapons. It's not really an option for one-handed weapon wielders, monks, moderate strength/reduced BAB characters, etc. They all need the right weapon to cut through DR. For that matter, against a high-AC foe (such as a group of 12th level characters up against an armored death slaad and his minions), most characters can't afford to power attack. I don't think Monte's table to be a particularly good solution to the problem but there are definitely a lot of golf bags out there. (Of course, some golf bags are for things other than beating DR. My Eldritch Knight character carried something of a golf-bag in 3.0 because he wanted to be able to switch from a reach weapon to a one-handed weapon and shield quickly and in 3.5 he switches to the undead band sword against undead since that's what he has it for and wounding is ineffective against them. He also does it to hedge against the possibility of having to drop his weapons to avoid being tripped after a failed trip attempt. (He has quickdraw to facilitate this). The spiked chain wielder switches to the ghost touch spiked chain against incorporeal creatures as well as against DR/adamantium and will quickdraw his spear to finish off a full attack with a ranged attack if he runs out of adjacent foes. My halfling Ftr/Clr/Mnk changes weapons frequently because the lance is more effective for mounted combat and allows her to make good use of combat reflexes but she's better with a longsword for close-quarters fighting. [/QUOTE]
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