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Monte Cook's Solution to the 'Golf Bag' Syndrome
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<blockquote data-quote="BSF" data-source="post: 1727259" data-attributes="member: 13098"><p>*sigh* I have a player whose PC's consistently carry multiple weapons. I wish I were making it up, but his current character carries the following.</p><p></p><p>3 javelins</p><p>short spear</p><p>trident</p><p>mace</p><p>Probably some sort of sword</p><p>net</p><p>assorted daggers</p><p></p><p>This character is travelling light so far. His last character was worse. I'll go from memory on the things I know the last character was carrying.</p><p>(3.0 game)</p><p>3 javelins</p><p>short spear</p><p>morningstar</p><p>light mace</p><p>long sword</p><p>shord sword</p><p>bow & arrows</p><p>crossbow & bolts</p><p>4 daggers</p><p>great axe</p><p>and a few others I think I am missing. </p><p></p><p>So, I see at least one golf bag type PC a campaign. The odd thing is that none of these weapons is used to bypass any specific DR. In fact, the long sword for the 3.0 campaign character was +3 Sure Striking (plus a few other things). </p><p></p><p>Macbeth is in the current campaign. His character carries two weapons. One is his cool Mithril Nagamaki, the other is a wooden Nagmaki that he uses for subdual damage when he doesn't want to kill. Several of the other PC's have a ranged weapon and a melee weapon. Aside from the one player, I don't really see the golf bag syndrome. That may change as they go up in levels, get money, etc. We will see.</p><p></p><p>I like the 3.5 DR rules. They are cool and workable and make DR a little more interesting. I don't want the PC's to have the one trump card all the time. I want them to encounter something and see the DR reducing their effectiveness and force them to rethink their plan. The DR levels have been reduced so that a good hit will still do damage. Fighters and raging barbarians will probably be able to do damage, even if they cannot bypass DR. Other characters might not. *shrug* I see that as a good thing as it shows how effective a highly skilled combatant might be.</p></blockquote><p></p>
[QUOTE="BSF, post: 1727259, member: 13098"] *sigh* I have a player whose PC's consistently carry multiple weapons. I wish I were making it up, but his current character carries the following. 3 javelins short spear trident mace Probably some sort of sword net assorted daggers This character is travelling light so far. His last character was worse. I'll go from memory on the things I know the last character was carrying. (3.0 game) 3 javelins short spear morningstar light mace long sword shord sword bow & arrows crossbow & bolts 4 daggers great axe and a few others I think I am missing. So, I see at least one golf bag type PC a campaign. The odd thing is that none of these weapons is used to bypass any specific DR. In fact, the long sword for the 3.0 campaign character was +3 Sure Striking (plus a few other things). Macbeth is in the current campaign. His character carries two weapons. One is his cool Mithril Nagamaki, the other is a wooden Nagmaki that he uses for subdual damage when he doesn't want to kill. Several of the other PC's have a ranged weapon and a melee weapon. Aside from the one player, I don't really see the golf bag syndrome. That may change as they go up in levels, get money, etc. We will see. I like the 3.5 DR rules. They are cool and workable and make DR a little more interesting. I don't want the PC's to have the one trump card all the time. I want them to encounter something and see the DR reducing their effectiveness and force them to rethink their plan. The DR levels have been reduced so that a good hit will still do damage. Fighters and raging barbarians will probably be able to do damage, even if they cannot bypass DR. Other characters might not. *shrug* I see that as a good thing as it shows how effective a highly skilled combatant might be. [/QUOTE]
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Monte Cook's Solution to the 'Golf Bag' Syndrome
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