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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Gothmog" data-source="post: 3546712" data-attributes="member: 317"><p>Nah, this has very little appeal to me. The NWoD is pretty darn good, and the mechanics fit it perfectly. I have a really hard time seeing how a d20 version of WoD could work- d20 certainly didn't work very well for Call of Cthulhu IMO, and WoD is more character-driven than CoC is (and I wasn't too impressed with Monte's CoC D20, which was basically D&D with Cthulhu mythos beasties- completely the wrong feel for the Lovecraft Mythos). You'd have to find a way to take into account Humanity, Willpower, and the various supernatural attributes that didn't just seem like they were tacked on for the hell of it like Sanity was in CoC d20. Plus you'd need to take into account Bashing, Lethal, and Aggravated damage, which would be a HUGE pain using hit points (its complicated enough using wound levels in WoD). Even still, d20 isn't the right ruleset for WoD- does a PhD in a given field really need to be 10th level, with oodles of hit points and moderately high BAB in order to get his knowledge skills high enough to be considered an expert?</p><p></p><p>Its good they are doing a WoD D20, since hopefully this will get some folks who only play D20 games to try the WoD stuff. It honestly is a good world and system, and not anywhere near the angsty goth crap that was characteristic of the 90s. However, personally I'm very skeptical of WoD D20, and unless I hear of some way these issues were dealt with to be quick and easy, I'm not interested.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3546712, member: 317"] Nah, this has very little appeal to me. The NWoD is pretty darn good, and the mechanics fit it perfectly. I have a really hard time seeing how a d20 version of WoD could work- d20 certainly didn't work very well for Call of Cthulhu IMO, and WoD is more character-driven than CoC is (and I wasn't too impressed with Monte's CoC D20, which was basically D&D with Cthulhu mythos beasties- completely the wrong feel for the Lovecraft Mythos). You'd have to find a way to take into account Humanity, Willpower, and the various supernatural attributes that didn't just seem like they were tacked on for the hell of it like Sanity was in CoC d20. Plus you'd need to take into account Bashing, Lethal, and Aggravated damage, which would be a HUGE pain using hit points (its complicated enough using wound levels in WoD). Even still, d20 isn't the right ruleset for WoD- does a PhD in a given field really need to be 10th level, with oodles of hit points and moderately high BAB in order to get his knowledge skills high enough to be considered an expert? Its good they are doing a WoD D20, since hopefully this will get some folks who only play D20 games to try the WoD stuff. It honestly is a good world and system, and not anywhere near the angsty goth crap that was characteristic of the 90s. However, personally I'm very skeptical of WoD D20, and unless I hear of some way these issues were dealt with to be quick and easy, I'm not interested. [/QUOTE]
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