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Monte Cooks WoD is for 3.5
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3548887" data-attributes="member: 1165"><p>No good, at least not in Exalted.</p><p></p><p>In Exalted, you need to quickly separate the 1, 2-6, 7-9 and 10s. If we had dice colored the right way things would have been faster, but we only had (lots of) regular d10s. We used rolling trays but that only marginally sped things up.</p><p></p><p>We did have a player try to create dice like that, but without a factory we didn't end up with balanced dice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I wonder if you can buy dice like that somewhere.</p><p></p><p>IIRC Shadowrun had variable target numbers, which would mean you basically have to use a computer. But I haven't played Shadowrun in literally years.</p><p></p><p></p><p></p><p>On this I disagree. D20 does monsters a lot better than Alternity, and I think it does non-sentient monsters better than Exalted. (I think d20 does non-sentient monsters better than most systems, actually.) Sentient monsters aren't done so well, at least not if the monster is very big or has racial Hit Dice; WoD does that a lot better in part because it doesn't use Hit Dice.</p><p></p><p>Vampires have lots of problems in DnD/D20 Modern, however, such as the silly restrictions (not all vampire stories agree on these restrictions), the turning into gas (some vampires were said to have that ability, not all), the ability to summon creatures (again only some vampires had that ability, and the ability doesn't scale with ECL), the "required" charm/domination gaze ability (not all vampires were said to have this ability) and yeah the energy drain really does need to go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> WoD made sure to make individual vampires have differing abilities, many of which were based on "real-life" vampire stories and IMO is a necessity if you're going to have a setting based largely around vampires.</p><p></p><p>I think the fast healing would do weird things to the level adjustment no matter what you do, too.</p><p></p><p></p><p></p><p>Not if they want d20.</p><p></p><p></p><p></p><p>You're suggesting they'll "scab the humanity system" or whatever, but none of us are in a position to know, unless we're playtesters. I know I'm not a playtester. If such a tactic was used before, it might not be used again, especially if it's unpopular.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3548887, member: 1165"] No good, at least not in Exalted. In Exalted, you need to quickly separate the 1, 2-6, 7-9 and 10s. If we had dice colored the right way things would have been faster, but we only had (lots of) regular d10s. We used rolling trays but that only marginally sped things up. We did have a player try to create dice like that, but without a factory we didn't end up with balanced dice :( I wonder if you can buy dice like that somewhere. IIRC Shadowrun had variable target numbers, which would mean you basically have to use a computer. But I haven't played Shadowrun in literally years. On this I disagree. D20 does monsters a lot better than Alternity, and I think it does non-sentient monsters better than Exalted. (I think d20 does non-sentient monsters better than most systems, actually.) Sentient monsters aren't done so well, at least not if the monster is very big or has racial Hit Dice; WoD does that a lot better in part because it doesn't use Hit Dice. Vampires have lots of problems in DnD/D20 Modern, however, such as the silly restrictions (not all vampire stories agree on these restrictions), the turning into gas (some vampires were said to have that ability, not all), the ability to summon creatures (again only some vampires had that ability, and the ability doesn't scale with ECL), the "required" charm/domination gaze ability (not all vampires were said to have this ability) and yeah the energy drain really does need to go :) WoD made sure to make individual vampires have differing abilities, many of which were based on "real-life" vampire stories and IMO is a necessity if you're going to have a setting based largely around vampires. I think the fast healing would do weird things to the level adjustment no matter what you do, too. Not if they want d20. You're suggesting they'll "scab the humanity system" or whatever, but none of us are in a position to know, unless we're playtesters. I know I'm not a playtester. If such a tactic was used before, it might not be used again, especially if it's unpopular. [/QUOTE]
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