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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Imaro" data-source="post: 3554220" data-attributes="member: 48965"><p>Yeah defense is based on Dex or Wits, but it can be doubled by actively dodging...increased through spenditure of Willpower, etc. I think what your missing is that it's only one attribute because it's like having automatic successes, ie it is always active and there is no chance to be left totally defenseless(except in special circumstances) or to get a dramatic failure on your defense, an attacker can roll no successes or even a dramatic failure.</p><p></p><p></p><p></p><p>No opposed skills are almost always attribute+skill(Dex+Stealth) vs. attribute+skill(Wits+Stealth or Composure).</p><p></p><p></p><p></p><p>Okay, how do you replicate the Dramatic Failure rule, the Chance Roll & the 10 again rule without dice pools?</p><p></p><p></p><p></p><p>Never had this problem with my group, the caps on attributes(through double cost) and abilities (through double cost) at character creation +no bonus points really didn't allow a min max build that wasn't fairly deficienct in other areas.</p><p></p><p></p><p></p><p>Once again my experiences differ. Firearms are deadly, combat was usually quick and painful... all it took was one or two tens to end a fight real quick. In fact I have to say IMHO the combat system fit the horror genre great. There's only 7 damage levels and as you take damage you're taking increasing penalties to actions as well</p></blockquote><p></p>
[QUOTE="Imaro, post: 3554220, member: 48965"] Yeah defense is based on Dex or Wits, but it can be doubled by actively dodging...increased through spenditure of Willpower, etc. I think what your missing is that it's only one attribute because it's like having automatic successes, ie it is always active and there is no chance to be left totally defenseless(except in special circumstances) or to get a dramatic failure on your defense, an attacker can roll no successes or even a dramatic failure. No opposed skills are almost always attribute+skill(Dex+Stealth) vs. attribute+skill(Wits+Stealth or Composure). Okay, how do you replicate the Dramatic Failure rule, the Chance Roll & the 10 again rule without dice pools? Never had this problem with my group, the caps on attributes(through double cost) and abilities (through double cost) at character creation +no bonus points really didn't allow a min max build that wasn't fairly deficienct in other areas. Once again my experiences differ. Firearms are deadly, combat was usually quick and painful... all it took was one or two tens to end a fight real quick. In fact I have to say IMHO the combat system fit the horror genre great. There's only 7 damage levels and as you take damage you're taking increasing penalties to actions as well [/QUOTE]
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