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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Aus_Snow" data-source="post: 3555060" data-attributes="member: 29112"><p>In D&D 3e, the answer will often be "yes".</p><p></p><p>I expect they'll be <em>quite</em> a bit different in this book, though. More varied, more interesting, more detailed, and yes, far more playable. After all, the general idea seems to be that players will be playing vampires, demons, werewolves, whatever. And I imagine Monte Cook has therefore put some thought into the playability of said beings (plus whatever else is available for PC use).</p><p></p><p>Vampires in D&D, on the other hand, are very much not recommended (in the core books, or anywhere else that I've seen, in WotC sources) as PC material. So comparing them is probably not going to prove fruitful.</p><p></p><p>But I suppose we'll still have to wait and see, with regards to that, and any other issues people might be concerned about.</p><p></p><p></p><p>IME so far, nWoD makes a very good system for playing humans, or slightly augmented humans, in a modern supernatural setting. I haven't had a chance to try out VtR, WtF, MtA etc., but I am of the mind that Monte Cook's take on the WoD will appeal to me more than any of those would. And for "modern D&D", I'd much rather stick with d20 Modern (especially with the supplement 'Postmodern: Fantastic Classes' and a couple of others), or maybe True20. Hey, I'd even dig out Shadowrun if someone was to insist.</p><p></p><p>So, I remain hopeful that the McWoD will turn out to be something pretty much unique, and fun too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 3555060, member: 29112"] In D&D 3e, the answer will often be "yes". I expect they'll be [I]quite[/I] a bit different in this book, though. More varied, more interesting, more detailed, and yes, far more playable. After all, the general idea seems to be that players will be playing vampires, demons, werewolves, whatever. And I imagine Monte Cook has therefore put some thought into the playability of said beings (plus whatever else is available for PC use). Vampires in D&D, on the other hand, are very much not recommended (in the core books, or anywhere else that I've seen, in WotC sources) as PC material. So comparing them is probably not going to prove fruitful. But I suppose we'll still have to wait and see, with regards to that, and any other issues people might be concerned about. IME so far, nWoD makes a very good system for playing humans, or slightly augmented humans, in a modern supernatural setting. I haven't had a chance to try out VtR, WtF, MtA etc., but I am of the mind that Monte Cook's take on the WoD will appeal to me more than any of those would. And for "modern D&D", I'd much rather stick with d20 Modern (especially with the supplement 'Postmodern: Fantastic Classes' and a couple of others), or maybe True20. Hey, I'd even dig out Shadowrun if someone was to insist. So, I remain hopeful that the McWoD will turn out to be something pretty much unique, and fun too. :) [/QUOTE]
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