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Monte Cooks WoD is for 3.5
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<blockquote data-quote="mmu1" data-source="post: 3555756" data-attributes="member: 319"><p>I don't know how older editions of old WoD worked, but I'm pretty sure that in the last one before nWoD you <em>could</em> split actions - you subtracted a number of dice equal to the number of actions you were taking in a turn from the die pool for the first action, and that number+1 from the second die pool. So if you, for example, had a melee pool of 9 and a dodge pool of 8, and decided to attack and dodge in the same round, you'd get an attack pool of 7 (9-2) and a dodge pool of 5.(8-3) It wasn't a very popular option, for obvious reasons - except for highly skilled characters.</p><p></p><p>As for "active defense", I mean things like what I just described above, or GURPS Parry, Block and Dodge rolls, or SR 3E use of "Combat Pool" to avoid attacks, or Riddle of Steel's... well, Riddle of Steel is complicated. I did, however, play a lot of systems which used both active defenses and die pools, and I think the better ones give you the kind of control over your character in combat that nWoD doesn't come close to matching. (and IMO, for all its simplicity, it still isn't especially quick)</p></blockquote><p></p>
[QUOTE="mmu1, post: 3555756, member: 319"] I don't know how older editions of old WoD worked, but I'm pretty sure that in the last one before nWoD you [i]could[/i] split actions - you subtracted a number of dice equal to the number of actions you were taking in a turn from the die pool for the first action, and that number+1 from the second die pool. So if you, for example, had a melee pool of 9 and a dodge pool of 8, and decided to attack and dodge in the same round, you'd get an attack pool of 7 (9-2) and a dodge pool of 5.(8-3) It wasn't a very popular option, for obvious reasons - except for highly skilled characters. As for "active defense", I mean things like what I just described above, or GURPS Parry, Block and Dodge rolls, or SR 3E use of "Combat Pool" to avoid attacks, or Riddle of Steel's... well, Riddle of Steel is complicated. I did, however, play a lot of systems which used both active defenses and die pools, and I think the better ones give you the kind of control over your character in combat that nWoD doesn't come close to matching. (and IMO, for all its simplicity, it still isn't especially quick) [/QUOTE]
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