Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monte Cooks WoD is for 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eyebeams" data-source="post: 3555857" data-attributes="member: 9225"><p>In the old system, you had the following options:</p><p></p><p>1) Attack with your full pool.</p><p>2) Defend with your full pool.</p><p>3) Combine attacks and defenses, or just attacks at a penalty equal to the total number of actions for the first, -1 for each additional action.</p><p>4) Defend only, at -1 per attack.</p><p></p><p>You resolved attacks with opposed rolls. Extra attack successes added dice to a separate damage roll. You rolled soak against some results. The total number of steps was:</p><p></p><p>1) Attack</p><p>2) Defend</p><p>3) Damage roll</p><p>4) Soak roll</p><p></p><p>The new system gives characters a Defense score that subtracts from dice pools and a damage rating that adds to dice pools. Attackers roll the modified pool. This reduces the number of dice rolls to:</p><p></p><p>1) Attack.</p><p></p><p>There are no multiple actions without special abilities. Yeah, that saves a few steps<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>One thing to consider is that while single shots/blows are designed to be basically survivable, rolls of 10 explode (and so do 10s rolled on those rerolled dice) so that all attacks can inflict any amount of injury.</p><p></p><p>So, let's discuss KOOL BARRET GUN LOLZ:</p><p></p><p>A sniper with a Barret Light 50 attacking an unaware target (who isn't running or seeking cover) inflicts a horrendous amount of damage. If he's pretty skilled he has 8 dice. He gets a die for sighting, 3 dice for aiming and 3 dice for spending a Willpower. One dot in the Sniping Fighting Style and Composure 3 (the minimum) increases the Aim bonus to 4. The Barret itself inflicts 5 damage (8 again). 8+4+3+1+5=21 dice, and you roll all successes again.</p><p></p><p>So our skilled military sniper attacks inflicts an average of 9 lethal damage. This instantly incapacitates and eventually kills everybody but the toughest person in the world (with Stamina 5) and badly injures a vampire.</p><p></p><p>Alternately, you could inflict lethal damage to a vampire with a headshot. Taking the penalty into account, average damage (7) knocks an average vampire Stamina 2) into torpor instantly.</p><p></p><p>If you want to compare the baddest dudes, we can compare the best sniper and toughest guys. The best sniper in the world has 5 Composure (his max Aim becomes +6) and a base pool of 10 -- 11 with a specialty. 11+6+3+1+5=25 dice. Oh yeah -- maxed out sniper means that his rife bonus dice automatically succeed. He inflicts 15 points of lethal damage.</p><p></p><p>The toughest mortal in the world (with 10 HL) is instantly incapacitated and dies in 2 minutes without medical intervention (average people are merely instantly killed). The toughest Blood Potency 5 vampire around, with Stamina 5 and Resilience 5 (active) has 15 HL and is as badly wounded as Average Vampire. Funny how that works out, eh?</p><p></p><p>Oh, at 6 points of armor piercing, the gun effectively makes body armor a waste of time.</p><p></p><p>Basically, this situation exists because of playtesting and the desire for a balance between danger and playability. There was a point in playtest where damage was brutal and too awful, and a stage where it was trivial. My group suggested that what we found the most fun was where one hit *might* kill you, but you could bet on surviving a handful of attacks in a single scene. This means that instant death doesn't happen too often, but there are dangerous outliers in any roll. This requires some adjustment in thinking when you're used to D&D, where damage propagates more predictably and even critical hits have maximums.</p><p></p><p>Now in typical combat with small arms (2 dice) and average-skilled people (4 dice) running around (-2 dice), you're looking at typical dice pools of 4 and 1-2 points of damage a shot. An average guy goes down in 4 shots or so and bleeds to death in 7 minutes. He can go down much faster or much more slowly. A vampire takes twice as much time to fall into torpor. Again, the idea is that realistic results are possible, but that the largest block of results will tend to allow a few turns of action.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3555857, member: 9225"] In the old system, you had the following options: 1) Attack with your full pool. 2) Defend with your full pool. 3) Combine attacks and defenses, or just attacks at a penalty equal to the total number of actions for the first, -1 for each additional action. 4) Defend only, at -1 per attack. You resolved attacks with opposed rolls. Extra attack successes added dice to a separate damage roll. You rolled soak against some results. The total number of steps was: 1) Attack 2) Defend 3) Damage roll 4) Soak roll The new system gives characters a Defense score that subtracts from dice pools and a damage rating that adds to dice pools. Attackers roll the modified pool. This reduces the number of dice rolls to: 1) Attack. There are no multiple actions without special abilities. Yeah, that saves a few steps:-) One thing to consider is that while single shots/blows are designed to be basically survivable, rolls of 10 explode (and so do 10s rolled on those rerolled dice) so that all attacks can inflict any amount of injury. So, let's discuss KOOL BARRET GUN LOLZ: A sniper with a Barret Light 50 attacking an unaware target (who isn't running or seeking cover) inflicts a horrendous amount of damage. If he's pretty skilled he has 8 dice. He gets a die for sighting, 3 dice for aiming and 3 dice for spending a Willpower. One dot in the Sniping Fighting Style and Composure 3 (the minimum) increases the Aim bonus to 4. The Barret itself inflicts 5 damage (8 again). 8+4+3+1+5=21 dice, and you roll all successes again. So our skilled military sniper attacks inflicts an average of 9 lethal damage. This instantly incapacitates and eventually kills everybody but the toughest person in the world (with Stamina 5) and badly injures a vampire. Alternately, you could inflict lethal damage to a vampire with a headshot. Taking the penalty into account, average damage (7) knocks an average vampire Stamina 2) into torpor instantly. If you want to compare the baddest dudes, we can compare the best sniper and toughest guys. The best sniper in the world has 5 Composure (his max Aim becomes +6) and a base pool of 10 -- 11 with a specialty. 11+6+3+1+5=25 dice. Oh yeah -- maxed out sniper means that his rife bonus dice automatically succeed. He inflicts 15 points of lethal damage. The toughest mortal in the world (with 10 HL) is instantly incapacitated and dies in 2 minutes without medical intervention (average people are merely instantly killed). The toughest Blood Potency 5 vampire around, with Stamina 5 and Resilience 5 (active) has 15 HL and is as badly wounded as Average Vampire. Funny how that works out, eh? Oh, at 6 points of armor piercing, the gun effectively makes body armor a waste of time. Basically, this situation exists because of playtesting and the desire for a balance between danger and playability. There was a point in playtest where damage was brutal and too awful, and a stage where it was trivial. My group suggested that what we found the most fun was where one hit *might* kill you, but you could bet on surviving a handful of attacks in a single scene. This means that instant death doesn't happen too often, but there are dangerous outliers in any roll. This requires some adjustment in thinking when you're used to D&D, where damage propagates more predictably and even critical hits have maximums. Now in typical combat with small arms (2 dice) and average-skilled people (4 dice) running around (-2 dice), you're looking at typical dice pools of 4 and 1-2 points of damage a shot. An average guy goes down in 4 shots or so and bleeds to death in 7 minutes. He can go down much faster or much more slowly. A vampire takes twice as much time to fall into torpor. Again, the idea is that realistic results are possible, but that the largest block of results will tend to allow a few turns of action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cooks WoD is for 3.5
Top