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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Set" data-source="post: 3555959" data-attributes="member: 41584"><p>I'm guessing that WoD vampires won't have level drain, or any of the other pricey stuff, since WoD vampires tend to have to pick and choose from a menu. The one who summons swarms of rats to attack his enemy isn't likely to also be able to charm gaze humanoids, and the one who has a +8 strength won't likely be the same one who can turn to mist, since they specialize in different areas.</p><p></p><p>Monte, along with Sean Reynolds, managed to make LA+0 ghosts for the Ghostwalk setting, while keeping them faithful to the concept, so I would not be surprised if he did the same for this setting, starting as newly fledged / sired / whatever vampires and moving up through a racial class that grants greater attributes and access to 'vampire feats' or some sort of powers tree that allows one to control animals, or people, or weather, or whatever.</p><p></p><p>Frankly, I'd be shocked if Monte's WoD was some sort of lame attempt at making Monster Manual-style vampires and werewolves into monster classes, since *that's already been done.* Monster classes for these critters can be found in Libris Mortis, or even online.</p><p></p><p>About the only major issue I'd have with a d20 adaptation to the WoD would be the use of some of the, IMO, dumber aspects of d20. The idea of the blood-fueled superhuman metabolism of a vampire being replaced with a Con score of zero, just because they are undead, or of a Nosferatu no longer being able to control bugs because they are 'mindless' vermin, conveniently immune to mind-affecting powers, detracts from the genre. These are problems Monte could avoid completely, by ignoring the Con 0 thing, or making Vermin Int 1 in the setting and therefore trainable, like real-world insects, or end up having to make the usual sort of hand-wave exceptions that d20 is forced to make around such nonsense rules (uh, use the Charisma score for Con-based variables, since we belatedly realized that the creature was unworkable without such a score... uh, Summon spells allows one to control vermin, even if they are technically immune to being controlled, 'cause they're alien vermin from another dimension, yeah, that's the ticket... Unless you're a Druid, in which case, I got nothing, and oh look, is that Elvis? [runs off to avoid further questions]).</p></blockquote><p></p>
[QUOTE="Set, post: 3555959, member: 41584"] I'm guessing that WoD vampires won't have level drain, or any of the other pricey stuff, since WoD vampires tend to have to pick and choose from a menu. The one who summons swarms of rats to attack his enemy isn't likely to also be able to charm gaze humanoids, and the one who has a +8 strength won't likely be the same one who can turn to mist, since they specialize in different areas. Monte, along with Sean Reynolds, managed to make LA+0 ghosts for the Ghostwalk setting, while keeping them faithful to the concept, so I would not be surprised if he did the same for this setting, starting as newly fledged / sired / whatever vampires and moving up through a racial class that grants greater attributes and access to 'vampire feats' or some sort of powers tree that allows one to control animals, or people, or weather, or whatever. Frankly, I'd be shocked if Monte's WoD was some sort of lame attempt at making Monster Manual-style vampires and werewolves into monster classes, since *that's already been done.* Monster classes for these critters can be found in Libris Mortis, or even online. About the only major issue I'd have with a d20 adaptation to the WoD would be the use of some of the, IMO, dumber aspects of d20. The idea of the blood-fueled superhuman metabolism of a vampire being replaced with a Con score of zero, just because they are undead, or of a Nosferatu no longer being able to control bugs because they are 'mindless' vermin, conveniently immune to mind-affecting powers, detracts from the genre. These are problems Monte could avoid completely, by ignoring the Con 0 thing, or making Vermin Int 1 in the setting and therefore trainable, like real-world insects, or end up having to make the usual sort of hand-wave exceptions that d20 is forced to make around such nonsense rules (uh, use the Charisma score for Con-based variables, since we belatedly realized that the creature was unworkable without such a score... uh, Summon spells allows one to control vermin, even if they are technically immune to being controlled, 'cause they're alien vermin from another dimension, yeah, that's the ticket... Unless you're a Druid, in which case, I got nothing, and oh look, is that Elvis? [runs off to avoid further questions]). [/QUOTE]
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