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Monte Cooks WoD is for 3.5
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<blockquote data-quote="mmu1" data-source="post: 3557120" data-attributes="member: 319"><p>I'm not sure how the LA would work out like for WoD vampires exactly, but it's a given that it's going to be much different from D&D.</p><p></p><p>For one thing, they won't be getting any attribute bonuses by deafult. (assuming they're sticking relatively closely to the current WoD background) They also don't actually get many of the standard undead immunities - they have a quasi-physiology, and still have some vital spots (the head and the heart) Finally, they don't get many of the standard vampire abilities - energy drain, gaseous form, dominate...</p><p></p><p>Considering all the immunities a non-LA race like the Warforged gets, I don't see why a WoD-style vampire would necessarily have to have a LA at all. Certainly not a high one, anyway.</p><p></p><p>For that matter, when were the various WoD games ever designed to have mundane humans as baseline playable characters? That, and the various magical character types were never balanced vs. one another, either... A vampire was much, much tougher than Hunter, would get its butt kicked by a werewolf, and a Mage, while occasionally insanely powerful, could be incredibly weak and fragile most of the time when compared to any of them. </p><p></p><p>Whatever the setting ought to have as a baseline starting character, it shouldn't be a normal human... we already have rules for playing that. Also, it's WoD, not D&D - there's no need for rules that makes humans playable alongside vampires. In fact, the flavor of the setting pretty much requires that they are <em>not</em> a balanced match for vampires and other supernatural nasties.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3557120, member: 319"] I'm not sure how the LA would work out like for WoD vampires exactly, but it's a given that it's going to be much different from D&D. For one thing, they won't be getting any attribute bonuses by deafult. (assuming they're sticking relatively closely to the current WoD background) They also don't actually get many of the standard undead immunities - they have a quasi-physiology, and still have some vital spots (the head and the heart) Finally, they don't get many of the standard vampire abilities - energy drain, gaseous form, dominate... Considering all the immunities a non-LA race like the Warforged gets, I don't see why a WoD-style vampire would necessarily have to have a LA at all. Certainly not a high one, anyway. For that matter, when were the various WoD games ever designed to have mundane humans as baseline playable characters? That, and the various magical character types were never balanced vs. one another, either... A vampire was much, much tougher than Hunter, would get its butt kicked by a werewolf, and a Mage, while occasionally insanely powerful, could be incredibly weak and fragile most of the time when compared to any of them. Whatever the setting ought to have as a baseline starting character, it shouldn't be a normal human... we already have rules for playing that. Also, it's WoD, not D&D - there's no need for rules that makes humans playable alongside vampires. In fact, the flavor of the setting pretty much requires that they are [i]not[/i] a balanced match for vampires and other supernatural nasties. [/QUOTE]
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