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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Ipissimus" data-source="post: 3559733" data-attributes="member: 41514"><p>Sorry, I can't agree with you here. Vampires? Done. Werewolves? Done. In both systems. This isn't flogging a dead horse, it's masticating the bones before steaming the meat off.</p><p></p><p>Monte Cook's name on the cover does nothing for me and I see no reason to spend hard earned cash for a name.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Please re-read my last posts. To reiterate my position: Both systems can be played either as a hack and slash or as so-called 'real roleplaying', gaming styles have more to do with the group around the table than the system they're using. However, nWoD encourages and supports roleplaying with the Humanity/Vice/Virtue and descriptive combat mechanics while DnD largely ignores roleplaying mechanics. Instead, DnD boils combat down to several rolls of the dice which supports fast and large-scale combats by sacrificing detail and also introducing elements from wargames and facilitating small unit tactics.</p><p></p><p>WoD does descriptive combat better. You don't just roll a d20 and wish for the best, you choose if you want to throw a punch, a kick, etc. Of course, this level of detail usually means that the GM has more work playing even the henchmen, making combats smaller. In DnD the players can take on a hundred goblins and kick ass in under an hour. But WoD characters tend to be deeper and more fleshed out. The number of times I've been playing DnD with a new player and they've described to me a cool move, leaping off walls while throwing a hail of daggers say, and I've had to turn around and say "Ok, you're 1st level, you've got one attack, roll a d20" and they miss and that's the end of that. It's anticlimactic for the player, just rolling the dice is boring comparably.</p><p></p><p>Different strokes, my friend. DnD's a faithful old hound, WoD's the kitten that sits in your lap and purrs. WoD d20 feels to me like a dog/cat crossbreed, I've got the other two pets, I don't need to add some sort of mutant version.</p><p></p><p>As for Green Ronin's vampire book being weak sauce, I must admit that my first reaction was that you've never actually used it. I have and weak is not the way I'd have described the content at all, the Vampire Scion is a wonderful replacement for the SRD vampire. Infinitely more balanced and, with the powers allotted as feats, easily meshed with the class system. I've also used the Bastards and Bloodlines book, Advanced Bestiary, several Mongoose books, BESM d20, Unholy Warrior's Handbook, Witches' Handbook... they're all quality products.</p><p></p><p>I have Arcana Unearthed but I've never really gotten into it. The advanced racial classes interested me but I could never see my characters actually taking them over more class or PRC levels, and alot of the options seemed too esoteric for my tastes.</p><p></p><p></p><p></p><p></p><p>Yes, and technically illegal. Try pulling that trick as a small publisher and watch the lawyers descend to pick at your carcass.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 3559733, member: 41514"] Sorry, I can't agree with you here. Vampires? Done. Werewolves? Done. In both systems. This isn't flogging a dead horse, it's masticating the bones before steaming the meat off. Monte Cook's name on the cover does nothing for me and I see no reason to spend hard earned cash for a name. Please re-read my last posts. To reiterate my position: Both systems can be played either as a hack and slash or as so-called 'real roleplaying', gaming styles have more to do with the group around the table than the system they're using. However, nWoD encourages and supports roleplaying with the Humanity/Vice/Virtue and descriptive combat mechanics while DnD largely ignores roleplaying mechanics. Instead, DnD boils combat down to several rolls of the dice which supports fast and large-scale combats by sacrificing detail and also introducing elements from wargames and facilitating small unit tactics. WoD does descriptive combat better. You don't just roll a d20 and wish for the best, you choose if you want to throw a punch, a kick, etc. Of course, this level of detail usually means that the GM has more work playing even the henchmen, making combats smaller. In DnD the players can take on a hundred goblins and kick ass in under an hour. But WoD characters tend to be deeper and more fleshed out. The number of times I've been playing DnD with a new player and they've described to me a cool move, leaping off walls while throwing a hail of daggers say, and I've had to turn around and say "Ok, you're 1st level, you've got one attack, roll a d20" and they miss and that's the end of that. It's anticlimactic for the player, just rolling the dice is boring comparably. Different strokes, my friend. DnD's a faithful old hound, WoD's the kitten that sits in your lap and purrs. WoD d20 feels to me like a dog/cat crossbreed, I've got the other two pets, I don't need to add some sort of mutant version. As for Green Ronin's vampire book being weak sauce, I must admit that my first reaction was that you've never actually used it. I have and weak is not the way I'd have described the content at all, the Vampire Scion is a wonderful replacement for the SRD vampire. Infinitely more balanced and, with the powers allotted as feats, easily meshed with the class system. I've also used the Bastards and Bloodlines book, Advanced Bestiary, several Mongoose books, BESM d20, Unholy Warrior's Handbook, Witches' Handbook... they're all quality products. I have Arcana Unearthed but I've never really gotten into it. The advanced racial classes interested me but I could never see my characters actually taking them over more class or PRC levels, and alot of the options seemed too esoteric for my tastes. Yes, and technically illegal. Try pulling that trick as a small publisher and watch the lawyers descend to pick at your carcass. [/QUOTE]
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