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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Set" data-source="post: 3563484" data-attributes="member: 41584"><p>Word of Darkness style vampires aren't inherently any stronger, faster, etc. than humans, and, as you state, have a ton of weaknesses as well.</p><p></p><p>In Masquerade rules, there was some attribute advantage, but they toned that down pretty severely in Requiem and the average human (or, as in the demo games, *dog*) can pretty much own a beginning vampire.</p><p></p><p>What a WoD style vampire template would mostly do is transform lethal damage from piercing into non-lethal damage, and to heal damage via an expenditure of precious blood, confer some immunities (suffocation), add a bunch of weaknesses (fire, sunlight, fear, frenzy, torpor) and open up the *option* of picking up various supernatural feats, or taking levels in the 'vampire' monster class, that would grant additional powers, such as a charming gaze, or supernatural stealth, or superhuman strength. The further up the 'monster feat' trees one goes, the better one's charming gaze gets, at the expense of not being able to spend those feats on super-strength, or turning into bats.</p><p></p><p>Despite the D&Dism of undead not having a Con score, WoD vampires definitely have some sort of supernatural metabolism going on, being able to get diseases, be poisoned, suffer environmental harm from extremes of heat, cold and pressure, and, obviously, starve from lack of blood. Not having a Con score would be somewhat counter to the nature of the setting.</p></blockquote><p></p>
[QUOTE="Set, post: 3563484, member: 41584"] Word of Darkness style vampires aren't inherently any stronger, faster, etc. than humans, and, as you state, have a ton of weaknesses as well. In Masquerade rules, there was some attribute advantage, but they toned that down pretty severely in Requiem and the average human (or, as in the demo games, *dog*) can pretty much own a beginning vampire. What a WoD style vampire template would mostly do is transform lethal damage from piercing into non-lethal damage, and to heal damage via an expenditure of precious blood, confer some immunities (suffocation), add a bunch of weaknesses (fire, sunlight, fear, frenzy, torpor) and open up the *option* of picking up various supernatural feats, or taking levels in the 'vampire' monster class, that would grant additional powers, such as a charming gaze, or supernatural stealth, or superhuman strength. The further up the 'monster feat' trees one goes, the better one's charming gaze gets, at the expense of not being able to spend those feats on super-strength, or turning into bats. Despite the D&Dism of undead not having a Con score, WoD vampires definitely have some sort of supernatural metabolism going on, being able to get diseases, be poisoned, suffer environmental harm from extremes of heat, cold and pressure, and, obviously, starve from lack of blood. Not having a Con score would be somewhat counter to the nature of the setting. [/QUOTE]
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