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Monte Cooks WoD is for 3.5
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<blockquote data-quote="Ipissimus" data-source="post: 3564987" data-attributes="member: 41514"><p>Very true. I do, in fact, know a bit about IP laws, being in a creative industry, so I'm not just speaking out of my hat. I also remember reading several articles about the OGL and why it was instituted.</p><p></p><p>All I'm saying is that it is a risk. White Wolf can mitigate that risk to close to 0%. If you want to roll the dice, go right ahead, I'll be cheering for you.</p><p></p><p></p><p></p><p></p><p>And some of us have found that roleplaying mechanics bring a new level of realism to PC reactions and break players out of their moulds and stereotypes. nWoD does this elegantly in my experience by giving rewards in the form of Willpower points for social interaction. Of course, like anything, this only works if the players are prepared to do so.</p><p></p><p>Different strokes, dude.</p><p></p><p></p><p></p><p></p><p>No argument, it's your game after all. I'm just saying it has worked for me and my players.</p><p></p><p>Of course, so has the SRD templates, I just can't understand what people have against them. I've found that they're no worse than powerful magic items and easily compensated for even if you ignore the experience penalties.</p><p></p><p></p><p></p><p></p><p>I try not to do knee-jerk reactions and in honesty, I did think long and hard about my opinion on this. Why do the same-old same-old when you can start afresh? Why drag WoD into d20? I'm sure the business side loves this idea, they get to whack Monte's name in front of a popular franchise and sell books. I just don't see any need for it on the player's end of the equasion, it fills a need that's already filled.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 3564987, member: 41514"] Very true. I do, in fact, know a bit about IP laws, being in a creative industry, so I'm not just speaking out of my hat. I also remember reading several articles about the OGL and why it was instituted. All I'm saying is that it is a risk. White Wolf can mitigate that risk to close to 0%. If you want to roll the dice, go right ahead, I'll be cheering for you. And some of us have found that roleplaying mechanics bring a new level of realism to PC reactions and break players out of their moulds and stereotypes. nWoD does this elegantly in my experience by giving rewards in the form of Willpower points for social interaction. Of course, like anything, this only works if the players are prepared to do so. Different strokes, dude. No argument, it's your game after all. I'm just saying it has worked for me and my players. Of course, so has the SRD templates, I just can't understand what people have against them. I've found that they're no worse than powerful magic items and easily compensated for even if you ignore the experience penalties. I try not to do knee-jerk reactions and in honesty, I did think long and hard about my opinion on this. Why do the same-old same-old when you can start afresh? Why drag WoD into d20? I'm sure the business side loves this idea, they get to whack Monte's name in front of a popular franchise and sell books. I just don't see any need for it on the player's end of the equasion, it fills a need that's already filled. [/QUOTE]
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