jefgorbach
First Post
1) any thoughts regarding his treatment of Mages?
2) being d20 based, any thoughts on crossovers with other d20 material?
2) being d20 based, any thoughts on crossovers with other d20 material?
jefgorbach said:1) any thoughts regarding his treatment of Mages?
jefgorbach said:2) being d20 based, any thoughts on crossovers with other d20 material?
RangerWickett said:There is comic potential in the fact that it's abbreviated McWOD (McDarkness?), but sadly Monte's probably made a book that's too good to warrant it, so the clever moniker will go to waste.
This is probably one of the best approaches to spellslingers that I've every seen for a d20 game. Mages still have limited casting resources (# of components per day), but it's a lot more flexible since you can decide to either use a few big spells or lots of little spells during the course of the day. And you're not stuck with either a small selection (D&D Sorcerer-types) or pre-set types of spells (D&D Wizard-types). And I couldn't help but thinking how well this system would work for a Potterverse-based game.jefgorbach said:1) any thoughts regarding his treatment of Mages?
The only inherent problem is that compared to other d20 games, MCWoD characters start at the equivalent of 4th level, and have plenty of ability score boosts right out the gate, as getting an ability score above 20 is not difficult if you make the appropriate choices. Of course, then there's all the little extras such as racial abilities and class powers, most of which make a d20 Modern character's talents pale in comparison.2) being d20 based, any thoughts on crossovers with other d20 material?