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Monte has left the building:How do you feel about the direction of the game?
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<blockquote data-quote="Consonant Dude" data-source="post: 5894912" data-attributes="member: 6688791"><p>Mixed feelings. </p><p></p><p>I strongly dislike Monte Cook's work as a designer. And even his fluff is constantly hampered by rule bits that I can't stand. </p><p></p><p>OTOH, I am weary that WotC seem to perpetually be in a state of flux regarding Dungeons & Dragons. Not just regarding this edition, mind you but ever since mid-way into 3.0. </p><p></p><p>People focus a lot on "name designers" like Cook but I personally think what is missing at this point is strong direction at the top, the way it used to be under Peter Adkison. </p><p></p><p>None of the designers left impress me (and I can't stand Mike Mearls' work or design philosophy) but even if they had a kickass bunch... I'm not sure it would work all that well. </p><p></p><p>It's a lot like team sports. A bunch of star players aren't gonna be as effective as they could be without solid coaching. </p><p></p><p>All this talk of public playtesting, who's designing it, what kind of license it will be released under..... it's cute but what I really want at this point is a solid direction and a kickass version of D&D. And what I'm seeing is a company that writing up lame surveys, changing their minds all the time and a high employee turnover. </p><p></p><p>I'm not giving up but definitely not optimistic at this point.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5894912, member: 6688791"] Mixed feelings. I strongly dislike Monte Cook's work as a designer. And even his fluff is constantly hampered by rule bits that I can't stand. OTOH, I am weary that WotC seem to perpetually be in a state of flux regarding Dungeons & Dragons. Not just regarding this edition, mind you but ever since mid-way into 3.0. People focus a lot on "name designers" like Cook but I personally think what is missing at this point is strong direction at the top, the way it used to be under Peter Adkison. None of the designers left impress me (and I can't stand Mike Mearls' work or design philosophy) but even if they had a kickass bunch... I'm not sure it would work all that well. It's a lot like team sports. A bunch of star players aren't gonna be as effective as they could be without solid coaching. All this talk of public playtesting, who's designing it, what kind of license it will be released under..... it's cute but what I really want at this point is a solid direction and a kickass version of D&D. And what I'm seeing is a company that writing up lame surveys, changing their minds all the time and a high employee turnover. I'm not giving up but definitely not optimistic at this point. [/QUOTE]
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Monte has left the building:How do you feel about the direction of the game?
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