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Monte Haul Campaigns (long thread)
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<blockquote data-quote="Skarp Hedin" data-source="post: 95178" data-attributes="member: 1540"><p>Hee hee! I once played in this campaign, in 2nd edition.. I started the campaign, I think it started at around 5th level. This other guy had created a set of characters based around an Elmore painting in the 1st printing of the 2nd edition of the PHB -- anyone else remember that group of guys that look like they've just dispatched a wyrmling green dragon (or something very similar) and they've got it strung up like a deer, hanging froma branch? Anyhow, so he created those characters and I made an NPC and we ran through the Time of Troubles series of modules for the Forgotten Realms.</p><p></p><p>After those modules were all done, he took over DMing and I just ran my bard NPC, Skald Liktrer. My brother joined the campaign. Next thing I know, ol' Skald goes from level 9-10 to level 40 (we adventured this out, of course, but I don't remember much aside of killing the tarrasque), and he's married to some astronomically high-level half-drow fighter/thief. The party mage's apprentice became the Magister somewhere along the way in there. Her master was, of course, way more powerful, but uh, he was like, too busy to be Magister or something. That and maybe Azuth didn't like him. Anyhow, my brother's drizzt-issue drow ranger could have killed four or five actual Drizzts at once, I think.. His fighter character had some sort of spaceship/spelljammer thingus that could, I conservatively estimate, have levelled a Borg fleet. The party cleric (that curly-haired dude with the hammer in the picture I mentioned, for those who remember it) was running about with a hammer that made a Hammer of Thunderbolts look like a tack hammer.. everyone else was comparable.. I think that ol' Skald, actually, was probably the weakest dude in the party.. I mean, really, a 40th level bard? Coye Stormlord was tooling around in Battlestar Galactica fer chrissakes, and I think I had a neat-o harp and a talking +5 rapier. Geez, I got shafted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Ohh, god was all that fun for a while, though. Up until we killed the tarrasque. Three or four round battle, as I recall, and that's just cause the guy's got a pretty impressive number of hp... I think it was 300 in 2nd edition. But really, once you've killed, burned, and then Wished the tarrasque to death and the DM has to make up wacky monsters that're even nastier.. sheesh. I think the next Big Bad Horrible Thing was some fool dragon who, clearly, should not have messed around with us. He lasted longer than the tarrasque and did some decent damage, but I don't think anyone died. It was his hoard that had that spaceship thingie.</p><p></p><p>That DM was really monty-hauly.. I just remembered another campaign he ran.. We had an AD&D campaign that ran at high school on Wednesday nights, and when the DM graduated, he ended the campaign where we interrupted a conflict between the chief gods of light and darkess, who were secondarily interested in goodness and evil.. they were trying to obliterate one another, which would have Ended The World Entirely. So the big Balance God, who looked like a lizardman, showed up and just obliterated them both at the same time, while suspending creation for a bit. So the party replaced them, or rather.. My character, a cleric of the local law god, became the god of light and good. Our archnemesis, a high priest of the darkness god, replaced his own god. So it was all good -- we Saved The World and some of us got to be gods. So then the first DM's brother (the same guy from above) took over the campaign and those of us who had become gods got to play avatars of ourselves, which were conveniently identical to our PCs at the time of deification, and could go up levels and such. I'll give him one thing, he came up with good stuff for avatars of gods to DO, but man did we get a lot of treasure doing it.</p><p></p><p>In another campaign he ran, in which I was not involved, the halfling thief ran by my best friend (though I barely knew him at the time) got 3 artifacts at first level and gave one of them away, retaining the Dagger of Pain and the Amulet of Soul-Sucking for his own personal use. Gideon became a pretty evil-minded halfling, and the artifacts had decent drawbacks, but slow-moving ones.. so he was able to use them for quite some time before they busted him up good.</p><p></p><p>The only artifact -I've- ever possessed is Daoud's Wondrous Lanthorn from the Lost Caverns of Tsojcanth. Nice thingus, but expensive to maintain.</p><p></p><p>[edited to add something I forgot the first time]</p></blockquote><p></p>
[QUOTE="Skarp Hedin, post: 95178, member: 1540"] Hee hee! I once played in this campaign, in 2nd edition.. I started the campaign, I think it started at around 5th level. This other guy had created a set of characters based around an Elmore painting in the 1st printing of the 2nd edition of the PHB -- anyone else remember that group of guys that look like they've just dispatched a wyrmling green dragon (or something very similar) and they've got it strung up like a deer, hanging froma branch? Anyhow, so he created those characters and I made an NPC and we ran through the Time of Troubles series of modules for the Forgotten Realms. After those modules were all done, he took over DMing and I just ran my bard NPC, Skald Liktrer. My brother joined the campaign. Next thing I know, ol' Skald goes from level 9-10 to level 40 (we adventured this out, of course, but I don't remember much aside of killing the tarrasque), and he's married to some astronomically high-level half-drow fighter/thief. The party mage's apprentice became the Magister somewhere along the way in there. Her master was, of course, way more powerful, but uh, he was like, too busy to be Magister or something. That and maybe Azuth didn't like him. Anyhow, my brother's drizzt-issue drow ranger could have killed four or five actual Drizzts at once, I think.. His fighter character had some sort of spaceship/spelljammer thingus that could, I conservatively estimate, have levelled a Borg fleet. The party cleric (that curly-haired dude with the hammer in the picture I mentioned, for those who remember it) was running about with a hammer that made a Hammer of Thunderbolts look like a tack hammer.. everyone else was comparable.. I think that ol' Skald, actually, was probably the weakest dude in the party.. I mean, really, a 40th level bard? Coye Stormlord was tooling around in Battlestar Galactica fer chrissakes, and I think I had a neat-o harp and a talking +5 rapier. Geez, I got shafted ;) Ohh, god was all that fun for a while, though. Up until we killed the tarrasque. Three or four round battle, as I recall, and that's just cause the guy's got a pretty impressive number of hp... I think it was 300 in 2nd edition. But really, once you've killed, burned, and then Wished the tarrasque to death and the DM has to make up wacky monsters that're even nastier.. sheesh. I think the next Big Bad Horrible Thing was some fool dragon who, clearly, should not have messed around with us. He lasted longer than the tarrasque and did some decent damage, but I don't think anyone died. It was his hoard that had that spaceship thingie. That DM was really monty-hauly.. I just remembered another campaign he ran.. We had an AD&D campaign that ran at high school on Wednesday nights, and when the DM graduated, he ended the campaign where we interrupted a conflict between the chief gods of light and darkess, who were secondarily interested in goodness and evil.. they were trying to obliterate one another, which would have Ended The World Entirely. So the big Balance God, who looked like a lizardman, showed up and just obliterated them both at the same time, while suspending creation for a bit. So the party replaced them, or rather.. My character, a cleric of the local law god, became the god of light and good. Our archnemesis, a high priest of the darkness god, replaced his own god. So it was all good -- we Saved The World and some of us got to be gods. So then the first DM's brother (the same guy from above) took over the campaign and those of us who had become gods got to play avatars of ourselves, which were conveniently identical to our PCs at the time of deification, and could go up levels and such. I'll give him one thing, he came up with good stuff for avatars of gods to DO, but man did we get a lot of treasure doing it. In another campaign he ran, in which I was not involved, the halfling thief ran by my best friend (though I barely knew him at the time) got 3 artifacts at first level and gave one of them away, retaining the Dagger of Pain and the Amulet of Soul-Sucking for his own personal use. Gideon became a pretty evil-minded halfling, and the artifacts had decent drawbacks, but slow-moving ones.. so he was able to use them for quite some time before they busted him up good. The only artifact -I've- ever possessed is Daoud's Wondrous Lanthorn from the Lost Caverns of Tsojcanth. Nice thingus, but expensive to maintain. [edited to add something I forgot the first time] [/QUOTE]
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