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Monte on Character Creation
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<blockquote data-quote="Kinak" data-source="post: 5919227" data-attributes="member: 6694112"><p>Absolutely. </p><p></p><p>Communicating your plan isn't always easy, even as an experienced DM. And no matter how strong a campaign's rails, they tend to wander, which can leave the people who listened to your advice out in the cold.</p><p></p><p>On a related note, games I DM tend to share a certain flavor that makes different choices better than others. Perception, Knowledges, and Sense Motive are high picks (class skills be damned) which certainly isn't the case is everyone's games. So letting new players see my DMing style before they set their skills in stone would be great.</p><p></p><p>Then you have the characters that just don't gel quite the way players expected them too. The loner turns out to be the party leader. The diplomat doesn't have much to say. The thief turns out to be more of a scout.</p><p></p><p>And all of those are <em>after </em>explaining the broad arc of the campaign to people. If you need to keep it a secret for some reason, all bets are off.</p><p></p><p>With all that, putting the highest density of decisions before the campaign even really <em>exists</em> seems like a bad bet.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5919227, member: 6694112"] Absolutely. Communicating your plan isn't always easy, even as an experienced DM. And no matter how strong a campaign's rails, they tend to wander, which can leave the people who listened to your advice out in the cold. On a related note, games I DM tend to share a certain flavor that makes different choices better than others. Perception, Knowledges, and Sense Motive are high picks (class skills be damned) which certainly isn't the case is everyone's games. So letting new players see my DMing style before they set their skills in stone would be great. Then you have the characters that just don't gel quite the way players expected them too. The loner turns out to be the party leader. The diplomat doesn't have much to say. The thief turns out to be more of a scout. And all of those are [I]after [/I]explaining the broad arc of the campaign to people. If you need to keep it a secret for some reason, all bets are off. With all that, putting the highest density of decisions before the campaign even really [I]exists[/I] seems like a bad bet. Cheers! Kinak [/QUOTE]
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