Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte on Character Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5919351" data-attributes="member: 22424"><p>My big problem with pregen characters is that they tend to be very much sub-optimal, and become moreso as the game line expands. And so they quickly become useless, as those players with any system mastery insist on creating their own character, meaning that everyone else needs to do likewise (or get the GM to do it for them), or fall behind - even further behind than they <em>already</em> are due to their lack of system mastery!</p><p></p><p>And if the pregens are, and remain, optimal, then that almost certainly means that any other options in the game are redundant.</p><p></p><p></p><p></p><p>Not necessarily. Imagine, if you will, a system where you create your first level character by declaring "Elf Ranger", and doing that automatically set <em>everything</em> else - all your skills get set to defaults, you get default equipment, and so on.</p><p></p><p>Then, at 2nd level, in addition to a <em>small</em> in power (an addition feat, say), you <em>also</em> get the chance to reassign some of those default settings - so you can choose to drop some ranks in Heal to boost your Stealth instead, for example. And as you gain further levels, of course, you can make further reassignments.</p><p></p><p>The net effect is really simply character creation, increasing specialisation as you go (and the ability to change direction later, if it becomes appropriate), without a massive increase in power (because you're always trading off one thing against another).</p></blockquote><p></p>
[QUOTE="delericho, post: 5919351, member: 22424"] My big problem with pregen characters is that they tend to be very much sub-optimal, and become moreso as the game line expands. And so they quickly become useless, as those players with any system mastery insist on creating their own character, meaning that everyone else needs to do likewise (or get the GM to do it for them), or fall behind - even further behind than they [i]already[/i] are due to their lack of system mastery! And if the pregens are, and remain, optimal, then that almost certainly means that any other options in the game are redundant. Not necessarily. Imagine, if you will, a system where you create your first level character by declaring "Elf Ranger", and doing that automatically set [i]everything[/i] else - all your skills get set to defaults, you get default equipment, and so on. Then, at 2nd level, in addition to a [i]small[/i] in power (an addition feat, say), you [i]also[/i] get the chance to reassign some of those default settings - so you can choose to drop some ranks in Heal to boost your Stealth instead, for example. And as you gain further levels, of course, you can make further reassignments. The net effect is really simply character creation, increasing specialisation as you go (and the ability to change direction later, if it becomes appropriate), without a massive increase in power (because you're always trading off one thing against another). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte on Character Creation
Top