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Monte on Character Creation
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<blockquote data-quote="ruemere" data-source="post: 5925844" data-attributes="member: 5515"><p>Hopefully Monte heard about Jonathan Tweet and Rob Heinsoo affair. I would love his ideas to be incorporated in their design.</p><p></p><p>Personally, I like to be able to choose. I would like to be able to create both quick and simple, or elaborately complex starting characters. Also, after playing a character for a year, I want to be able to change the concept - to reinvent the personality and skills - and to tread a new path... maybe my cleric attains enlightenment, ditches his armor and weapons, and does a wild hermit thingy. Or alternatively, becomes a preacher man with fists of steel and voice of thunder?</p><p></p><p>I've already allowed my players to recreate their characters (they need to stick to certain core concept, but otherwise abilities, skills and classes are fair game) and it worked great to stave off ennui of 9 year old campaign.</p><p></p><p>I'll be watching you, Monte.</p><p></p><p>Regards, </p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5925844, member: 5515"] Hopefully Monte heard about Jonathan Tweet and Rob Heinsoo affair. I would love his ideas to be incorporated in their design. Personally, I like to be able to choose. I would like to be able to create both quick and simple, or elaborately complex starting characters. Also, after playing a character for a year, I want to be able to change the concept - to reinvent the personality and skills - and to tread a new path... maybe my cleric attains enlightenment, ditches his armor and weapons, and does a wild hermit thingy. Or alternatively, becomes a preacher man with fists of steel and voice of thunder? I've already allowed my players to recreate their characters (they need to stick to certain core concept, but otherwise abilities, skills and classes are fair game) and it worked great to stave off ennui of 9 year old campaign. I'll be watching you, Monte. Regards, Ruemere [/QUOTE]
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