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Monte on Character Creation
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<blockquote data-quote="Crazy Jerome" data-source="post: 5928458" data-attributes="member: 54877"><p>I'd take it a bit further than the article. Or rather, I've been mucking around trying to take it further, but keep getting side tracked. On my list of projects is one that caters to our groups' very heavy "develop in play" style. I've even flirted with the idea that when play starts, in the middle of the action, you have a blank character sheet. Then you get something like this:</p><p> </p><p>DM: A pig-faced humanoid runs through the door brandishing an axe, what do you do?</p><p> </p><p>PC 1: I pull out my (short, arming, long, bastard) sword and try to stab the orc!</p><p> </p><p>DM: OK, note that (type) sword is your weapon of choice, and I'll make a note that this creature is an "orc". </p><p> </p><p>To pull something off like that, you need a magic system more like Ars Magica or other combinations and/or free form effects than D&D. Alternately, you could do with Fantasy Hero or GURPS, and only spend the points as you go. But for those, you'd have to know the system cold to keep from bogging down play. </p><p> </p><p>I even worked a bit on an idea where when you XP, it doesn't do anything by itself. It just goes into a pool that lets you declare more things in the future. </p><p> </p><p>Yet another option to do something like this would be a more free form version of RuneQuest, that didn't require generating the character upfront.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5928458, member: 54877"] I'd take it a bit further than the article. Or rather, I've been mucking around trying to take it further, but keep getting side tracked. On my list of projects is one that caters to our groups' very heavy "develop in play" style. I've even flirted with the idea that when play starts, in the middle of the action, you have a blank character sheet. Then you get something like this: DM: A pig-faced humanoid runs through the door brandishing an axe, what do you do? PC 1: I pull out my (short, arming, long, bastard) sword and try to stab the orc! DM: OK, note that (type) sword is your weapon of choice, and I'll make a note that this creature is an "orc". To pull something off like that, you need a magic system more like Ars Magica or other combinations and/or free form effects than D&D. Alternately, you could do with Fantasy Hero or GURPS, and only spend the points as you go. But for those, you'd have to know the system cold to keep from bogging down play. I even worked a bit on an idea where when you XP, it doesn't do anything by itself. It just goes into a pool that lets you declare more things in the future. Yet another option to do something like this would be a more free form version of RuneQuest, that didn't require generating the character upfront. [/QUOTE]
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