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Monte on Character Creation
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<blockquote data-quote="Elf Witch" data-source="post: 5929461" data-attributes="member: 9037"><p>I view it as one of its strengths it allows customization. Sure you have to make some choices at early levels as to what you will be able to do at higher levels but it is really not that difficult and it mirrors life in the fact that you are training for those higher feats.</p><p></p><p>Yes it can be hard for a newbie but once you know the game it is really not hard to say okay I want this fighter to be all about dex so I am going to take these feats. Or my wizard is all about crafting so I am going to take the crafting feats. </p><p></p><p>With feats and skills of my choosing I have a better chance of making my concept then if I used a game designer's vision of how this theme ought to be. Which is one reason I am not crazy about themes.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5929461, member: 9037"] I view it as one of its strengths it allows customization. Sure you have to make some choices at early levels as to what you will be able to do at higher levels but it is really not that difficult and it mirrors life in the fact that you are training for those higher feats. Yes it can be hard for a newbie but once you know the game it is really not hard to say okay I want this fighter to be all about dex so I am going to take these feats. Or my wizard is all about crafting so I am going to take the crafting feats. With feats and skills of my choosing I have a better chance of making my concept then if I used a game designer's vision of how this theme ought to be. Which is one reason I am not crazy about themes. [/QUOTE]
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